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Thread: The Monk Temple

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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The one about the damage formula. It's probably buried by now I guess. Edit: Oh right, I remember I cross-posted it on reddit and that forum moves slow as hell. So the link would be: http://forum.square-enix.com/ffxiv/t...Formula-Thread

    Combine that with a decent model or simulation of Monk rotation / damage and it's pretty easy to evaluate the values of the stats and assign weights.

    Depending on your stats, 6 to 8 points of determination will MAYBE add ONE (1) damage to a 150 potency attack.
    You seem to have a skewed idea of how much stats are worth.

    8 points of DTR will add about 1 damage to a 150p attack that has no buffs (no TW, no DK, GL stacks).

    The way itemization then works, that is the equivalent of 11 or 16 critical hit rate or skill speed,
    Not really. 11dtr is found on items in the same budget as 16 ss/crit. 8 dtr is swapped with 11 ss/crit. Roughly 7dtr to 10 ss/crit.

    The 8 points of DTR is equivalent to about 10-11 crit.

    10-11crit is about 0.72% chance to crit. Crits are +50% damage. 10-11crit is about 0.36% increased damage.

    You already have a significant base critical chance in the range of [5%-ish base plus random gear, probably around 440 crit rate plus average IR buff resuling in ~19% chance to crit].

    The 0.36% increased damage is marginally decayed by ~19%.

    The result is ~.29% increased damage from the 10-11 crit.

    The DTR is +1 damage / 232-ish damage on a 150p attack. So +0.4%. DTR contributes to autoattacks more than abilities. Guesstimating +0.5%. The DTR is actually more like +0.9 damage.

    So +0.45%

    The 8 DTR resulting in +0.45% damage is > the ~10-11 crit resulting in +0.29% damage.

    That's just napkin math though.


    Quote Originally Posted by Vandesaan View Post
    I'd love to see the math that tells me that 1% more critical hit chance is not better than gaining 3 more damage on every bootshine I do
    Hum, specific to this: 1% crit chance is less than 0.5% increase in damage.

    3 more damage is significantly more than 0.5% increase in damage depending on how much you think your Bootshines hit for.

    That's like ... pretty obvious.
    (3)
    Last edited by EasymodeX; 02-01-2014 at 12:45 AM.

  2. #2
    Player
    Vandesaan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    335
    Character
    Vandes Aan
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Right, 11 SS/ACC/CRT is 8 DTR, I forgot the numbers offhand. My bad. Doesn't change my point though; DTR is heavily skewered by rounding. There's three abilities with 150 potency for Monk; Dragon Kick, Bootshine and Steel Peak. When these three gain +1 dmg from your current DTR, chances are very high than anything above and below these potencies are seeing zero gains, as well as your autoattacks. You might be lucky and get +1 dmg on something with 140 or 160 potency. That fact alone tells me this;

    Critical Hit Rate will increase everything you do. With every point you gain. Always. Percentage chances to get more damage are in the scenario that you are not going to be getting that extra damage because of rounding (which gets eaten and not counted as damage done) going to be worth more because you're not going to be using that skill that gets the increase every time. Dragon Kick, Bootshine and Steel Peak do only count for 21 to 22% of the damage I've done in most of my parses, which leaves out 78 to 79% damage that is highly likely not being affected by that determination you gained, opposed to having critical hit rate there instead that is affecting 100% of your damage.

    But you'd already tested this and knew this, right?
    (0)
    Last edited by Vandesaan; 02-01-2014 at 01:13 AM. Reason: about != above