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Thread: The Monk Temple

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  1. #1
    Player
    MrDiezel's Avatar
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    Dec 2013
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    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    NoctisUmbra made it pretty clear. Managing -10% Blunt Resistance debuff, 18s DoT, 30s DoT, TwS damage buff. GL Stacks. Dodging AoEs, looking for good opportunities for Mantra. Also watching out for casts that need to be stunned, id rather not add another DoT to my micromanaging load. Also, it prolongs the use of GL which is never a good thing.

    ToD total Potency (full Duration): 270
    Demolish total minimum Potency (full Duration): 270
    Fracture total Potency (full Duration): 220

    In case anybody wanted the total potencies of these three DoTs (at full duration). Adding Fracture will in fact increase DPS, but its not worth it enough to me. If you only had to choose two, though, you could go with Demolish and Fracture. when one ends, the other is just about to end as well, making it easy on your rotation. But with ToD and Demolish, you will be spared a bit of TP since ToD would only have to be re-cast every 30 seconds as opposed to 18s
    (1)
    Last edited by MrDiezel; 01-24-2014 at 06:59 AM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MrDiezel View Post
    NoctisUmbra made it pretty clear. Managing -10% Blunt Resistance debuff, 18s DoT, 30s DoT, TwS damage buff. GL Stacks. Dodging AoEs, looking for good opportunities for Mantra. Also watching out for casts that need to be stunned, id rather not add another DoT to my micromanaging load. Also, it prolongs the use of GL which is never a good thing.

    ToD total Potency (full Duration): 270
    Demolish total minimum Potency (full Duration): 270
    Fracture total Potency (full Duration): 220

    In case anybody wanted the total potencies of these three DoTs (at full duration). Adding Fracture will in fact increase DPS, but its not worth it enough to me. If you only had to choose two, though, you could go with Demolish and Fracture. when one ends, the other is just about to end as well, making it easy on your rotation. But with ToD and Demolish, you will be spared a bit of TP since ToD would only have to be re-cast every 30 seconds as opposed to 18s
    Demolish is actually a total of 310 potency if it is delivered from the rear. Initial hit of 70 + 6 ticks of 40.

    Otherwise, agreed.
    (0)

  3. #3
    Player
    MrDiezel's Avatar
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    Dec 2013
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    194
    Character
    Diezel Lon'dik
    World
    Cactuar
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Demolish is actually a total of 310 potency if it is delivered from the rear. Initial hit of 70 + 6 ticks of 40.

    Otherwise, agreed.
    Thats why I put minimum. Given everything goes wrong with this DoT (except it ending early) it will still manage to do 270
    (1)

  4. #4
    Player
    NoctisUmbra's Avatar
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MrDiezel View Post
    Thats why I put minimum. Given everything goes wrong with this DoT (except it ending early) it will still manage to do 270
    Derp... even whilst bolding it I completely overlooked the minimum lol.
    (1)