Page 142 of 217 FirstFirst ... 42 92 132 140 141 142 143 144 152 192 ... LastLast
Results 1,411 to 1,420 of 2169

Thread: The Monk Temple

  1. #1411
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Butcherb0y View Post
    Hey Atreides what anime is that in your sig?
    Magi - Labyrinth of magic.
    (0)
    Felis catus

  2. #1412
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Fracture is a DPS increase, yes, no one is denying that. However, it is an extremely minor upgrade (on the grounds of 1% or less) and it makes your rotation much more complicated. So sure go for it and use it, but you are most likely either playing much harder than you need to for very little gain, or not playing as good as you could by simply dropping it.

    If you are on a boss that needs that little extra push, then yes it is a good thing to look into, but that is a very rare scenario. The TP costs alone make it not worth using in most boss fights however thus if you are not playing absolutely perfectly are hampering your self more than helping with that minor dps gain.
    (0)
    Last edited by Traison; 01-22-2014 at 02:39 AM.

  3. #1413
    Player
    Newbsauce's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Newb Sauce
    World
    Adamantoise
    Main Class
    Red Mage Lv 70
    regarding Fracture, here is a spreadsheet with a rotation over a period of 54 GCDs
    total potency gained is 85
    or 1.57 potency per GCD
    google doc spreadsheet

    so, over a period of 106 seconds (2 sec GCD assumption, 3 GL stacks)
    you do an extra 85 potency attack, or like 100 to 200ish more damage, assuming PERFECT weaving of Fracture, no clipping and close to 100% uptime.

    worth it?
    (1)

  4. #1414
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's not a make-or-break DPS increase, but still an increase. Typically best reserved for burn phases, yes, and that's really only due to the TP drain.

    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics. In that case though, you'd be treating it just like ToD where you decide if it's better to use a GCD for it or to progress through the combo.

    Ultimately, I'll say what I say to anyone that is picking up MNK or hasn't spent much time on it: Stick to the basic combo skills and ToD and avoid using Fracture until you get comfortable enough to be able to make priority decisions on the fly.

    The primary cause of bad DPS from the average MNK is due to them trying to do a lot at once and screwing up at it, leading to unnecessary buff/debuff loss. Fact is, funny enough, I've seen so many MNKs underperform to the point that if they simply sat at the flank and did DK > TwS > Snap Punch all day they'd actually do more than what they were managing.
    (0)
    Last edited by NoctisUmbra; 01-22-2014 at 06:53 AM.

  5. #1415
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Typically best reserved for burn phases, yes, and that's really only due to the TP drain.
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
    (0)

  6. #1416
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
    It is a 100 potency attack followed by a relatively short dot. Furthermore, many burn phases tend to be phases where you're sticking to a single target and pushing an optimal rotation for a known duration, thus removing the risk of mistiming your combos and losing GL3 due to mechanics.

    T4 Dreadnaughts or T5 Asclepius comes to mind.
    (1)
    Last edited by NoctisUmbra; 01-22-2014 at 07:21 AM.

  7. #1417
    Player
    Newbsauce's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Newb Sauce
    World
    Adamantoise
    Main Class
    Red Mage Lv 70
    something to note is that you can only use one non-form-advancing skill per Rotation Cycle (DK - Twin - Snap/Demo then Bootshine -TS - Snap/demo is one cycle) or else you lose the Twin Snake buff on the next twin snake, or a 14 potency loss.

    using ToD and Frac in the same Cycle makes you lose 14 potency per 7 GCD, and fracture only increases 1.57 Potency per GCD (total of an increase of 10.99 potency on 7 GCD). ToD and Frac on same cycle actually decreases your potency by 3 per Cycle!

    If you like to keep track of the cycles, by all means, use fracture, just don't use it with ToD back to back. or to be safe, use either a Frac or ToD after a twin snake.
    (0)
    Last edited by Newbsauce; 01-23-2014 at 04:39 PM.

  8. #1418
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics.
    Easymodex had another analysis of including Fracture in a rotation earlier.
    http://forum.square-enix.com/ffxiv/t...62#post1693262
    I believe that is what he is referring to.
    It is still an increase to include without being completely optimal anyway. It still holds situational use like in the examples you mentioned. It's basically like ID was, except for being much less of an increase.

    However, looking at any of the math (newb's spread and easymode's pps) I question if it made the target die even a millisecond faster in those cases.
    (0)

  9. #1419
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Fracture has no positional requirement and doesn't take you out of your current stance.

    At the very least, you should be using Fracture as a "filler" when you can't meet the positional requirement on the next attack.

    For example, if you're in Coeurl Stance and you want to Snap Punch but have no access to the flank for whatever reason. Maybe Ifrit suddenly turned to cast a spell or maybe you have to stack behind Titan for Plumes or Upheaval. Instead of Snap Punching the rear or wasting time not hitting a button until you CAN hit the flank, hit Fracture to buy you an extra GCD until you can hit the target's flank.
    (1)

  10. #1420
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Pylfer View Post
    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.
    I have not been looking at the DoT damage when it pops up on screen, but Fracture's 20 Potency DoT should be doing 80% of what Touch of Death's 25 Potency DoT is doing, and 50% of what Demolish's 40 Potency DoT is doing. On a per Tick basis, I mean.

    Touch of Death should be doing about 66% of what Fracture is doing, per tick.
    (0)

Page 142 of 217 FirstFirst ... 42 92 132 140 141 142 143 144 152 192 ... LastLast