Quote Originally Posted by ufufu View Post
Fracture: yes or no?
Yes, to varying degrees.

Fracture's damage is higher than the Monk's average Weapon Skill. However, it is low on damage per TP spent.

If TP is a non-issue in the fight, use Fracture when:
  • Dragon Kick, Twin Snakes and Demolish are up. If they're not, you're better off using your stance weaponskills to move through the stances and get these up.
  • Touch of Death is up. Otherwise, ToD should take priority over Fracture.
  • Your target will actually live through the entire 18 second duration. Otherwise, you're not getting the most bang for your buck.

Aside from the above, use Fracture when you want to use a rear/flank attack but can't due to positioning restrictions (eg. You're dodging Plumes in a certain direction). Fracture basically serves as a filler here, allowing you to do something with your Global Cooldown and buy two seconds to get into position for your next attack.