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Thread: The Monk Temple

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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mishaela View Post
    Do you throw one more Twin Snakes on your way out, or do you say screw the rotation that you didn't have time to really ramp up this time, anyway, and toss a Fracture before you run? I'd toss the Fracture. That shouldn't be hard to understand, but it is situational.
    That decision has nothing to do with whether Fracture is a DoT or not. It has to do with "what are your highest damage-per-GCD options when you have 1 GCD left to use". Fracture is a good choice. True Strike is almost as good for raw damage but with a much lower TP cost and benefit of advancing stances.
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  2. #2
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    That decision has nothing to do with whether Fracture is a DoT or not. It has to do with "what are your highest damage-per-GCD options when you have 1 GCD left to use". Fracture is a good choice.
    That's my point.

    True Strike is almost as good for raw damage but with a much lower TP cost and benefit of advancing stances.
    Stance advancement may or may not matter, depends on your GL and how far you have to run for a safe spot. Of course, you may be better off with either TS attack for the form advancement before you run so you can have a demo/snap ready to go to refresh GL as soon as more adds spawn. Again, it's situational. TP is a non-issue on the fight in this example, at least in my experience.
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