


Not sure why you're not opening with PB so as to get to GL3 faster...So, post 2.1 rotation, would something like this be in the right direction?
Shoulder Tackle > ToD
Bootshine > Twin Snakes > Demolish (GL I) > Fracture
Dragon Kick > Twin Snakes > Snap Punch (GL II)
Bootshine > True Strike > Snap Punch (GL III)
Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > Demolish
Fracture > ToD
Perfect Balance > 5x True Strike (mix in Howling Fist/Steel Cyclone)
Dragon Kick > Twin Snakes > Demolish > Fracture
Bootshine > True Strike > Snap Punch
Dragon Kick > Twin Snakes > Snap Punch
I used to start off with DK, but there's no reason to ignore Bootshine now, especially since DK doesn't proc until after the first GL.
I also changed the PB burst from Snap Punch x5 to True Strike x5, since it will now have 10 more potency than Snap Punch.
Am I missing anything?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

