Quote Originally Posted by mercenarri View Post
So, post 2.1 rotation, would something like this be in the right direction?

Shoulder Tackle > ToD
Bootshine > Twin Snakes > Demolish (GL I) > Fracture
Dragon Kick > Twin Snakes > Snap Punch (GL II)
Bootshine > True Strike > Snap Punch (GL III)
Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > Demolish
Fracture > ToD
Perfect Balance > 5x True Strike (mix in Howling Fist/Steel Cyclone)
Dragon Kick > Twin Snakes > Demolish > Fracture
Bootshine > True Strike > Snap Punch
Dragon Kick > Twin Snakes > Snap Punch

I used to start off with DK, but there's no reason to ignore Bootshine now, especially since DK doesn't proc until after the first GL.

I also changed the PB burst from Snap Punch x5 to True Strike x5, since it will now have 10 more potency than Snap Punch.

Am I missing anything?
Not sure why you're not opening with PB so as to get to GL3 faster...