I know there is a lot of hate on ID because it's really hard to use it effectively and because of TP, so a lot of monk just don't use it.
But our maximum DPS rotation include ID, you can't use it on twintania because of TP, and some long fight, but it's the only case you shouldn't.
Even without ID, I don't know why the hell you consider moving back to demolish is something harder than constantly have to focus on your different dot timer and adapt your roation to use true strike. It's something you have to constantly focus on if you want to predict your rotation.
Moving flank to rear is just one step, I never considered these movements as a challenge, the monk hard part always was the rotation.
I think a lot of monk already use the 2.1 optimal rotation, because they think it's optimal on the current patch. In that case, yes, the rotation don't change for them, and it will become "harder" because of demolish.
But god, I love monk because it has a really deep gameplay, keeping a perfect rotation is something really challenging. Which this patch, there is absolutely nothing to think about now, just a basic braindead rotation and refreshing dot. I sincerely think that monk will be the easiest class to play.
Edit: The sad part is that monk will be OP in 2.1. And with the BRD/BLM/SMN nerf, It will become even more sad when ppl will see that monk have by far the best efforts reward ratio.expect a wave of new monk and party composition with 2+ monk

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