Am i the only one who thinks that these changes will make monk the easiest class to play ?
Am i the only one who thinks that these changes will make monk the easiest class to play ?
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
So how does making our rotations more complex and important make it easier to play?
Are you serious or a troll?
GL stacks are even more important now. We have a new attack to use from rear and an attack that is now our most powerful ability if used correctly that used to be nearly unusable in a rotation.... Did I miss something?
Are you serious or a troll?
The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
...Are...are you stupid?Are you serious or a troll?
The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
lol, you're a lost cause.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
He's only wrong because those of us who excel at MNK don't find it all that challenging in the first place. That doesn't mean that the imminent influx of FOTM players are going to be any good at it. That said, he's also right because those of us pushing MNK to the limits now are going to be falling asleep in 2.1.
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013
Yes im alone so im wrong ... genius !
Think about our optimal roatation now, and our optimal roation post 2.1.
Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :
Which mean you're a trash.spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/



Yes, the latter will work since they increased Twin snakes.
As Rochetm said, I don't see it.
We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
Demolish even has a positional attack now attached to the dot.
The difference in skill between Monks will be more apparent than ever.
Works for me.
I'd trade 15 crit for 15 det any day. Losing 6 skill speed is negligible.
Yes.
Last edited by Sigred; 12-15-2013 at 06:13 AM.
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