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Thread: The Monk Temple

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  1. #1
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  2. #2
    Player Rochetm's Avatar
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    Kicking Wolf
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    Lamia
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    Quote Originally Posted by Rapiso View Post
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    So how does making our rotations more complex and important make it easier to play?

    Are you serious or a troll?

    GL stacks are even more important now. We have a new attack to use from rear and an attack that is now our most powerful ability if used correctly that used to be nearly unusable in a rotation.... Did I miss something?
    (1)

  3. #3
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Quote Originally Posted by Rochetm View Post
    So how does making our rotations more complex and important make it easier to play?
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  4. #4
    Player
    Kiokin's Avatar
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    Kio Kurokami
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    Quote Originally Posted by Rapiso View Post
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    (3)

  5. #5
    Player
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    Rapiso Tapiso
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    Quote Originally Posted by Kiokin View Post
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    lol, you're a lost cause.
    (1)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  6. #6
    Player
    Kiokin's Avatar
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    Quote Originally Posted by Rapiso View Post
    lol, you're a lost cause.
    Pretty sure you are, since you're in the minority here.
    (2)

  7. #7
    Player
    Sigred's Avatar
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    Sigred Caewyn
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    Goblin
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    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    He's only wrong because those of us who excel at MNK don't find it all that challenging in the first place. That doesn't mean that the imminent influx of FOTM players are going to be any good at it. That said, he's also right because those of us pushing MNK to the limits now are going to be falling asleep in 2.1.
    (2)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  8. #8
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    Yes im alone so im wrong ... genius !

    Think about our optimal roatation now, and our optimal roation post 2.1.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.

    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :

    spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.
    Which mean you're a trash.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  9. #9
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Esmian View Post
    DK, Twin snakes, SP, PB, True Strike x 4, Demolish. for the GL stack. Alternatively you could also also do True Strike x 3, DK, Demolish if you didn't want the DK debuff to fall off.
    Yes, the latter will work since they increased Twin snakes.

    Quote Originally Posted by Rapiso View Post
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    As Rochetm said, I don't see it.
    We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
    Demolish even has a positional attack now attached to the dot.

    The difference in skill between Monks will be more apparent than ever.
    (1)

  10. #10
    Player
    Sigred's Avatar
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    Sigred Caewyn
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    Goblin
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    Quote Originally Posted by Allyrion View Post
    The difference in skill between Monks will be more apparent than ever.
    Works for me.


    Quote Originally Posted by Arkista View Post
    Well this change sucks
    Allagan Sollerets of Striking

    Before: STR+18, VIT+20, Skill Speed+21, Critical Hit Rate+15
    After: STR+18, VIT+20, Determination+15, Skill Speed+15
    Quote Originally Posted by Kiokin View Post
    How? The Mythology boots have the same stats, just get those.
    I'd trade 15 crit for 15 det any day. Losing 6 skill speed is negligible.


    Quote Originally Posted by Arkista View Post
    Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.

    So it will still be 30% for MNK?
    Yes.
    (0)
    Last edited by Sigred; 12-15-2013 at 06:13 AM.

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