To be honest I started laughing really hard when they said they increase Melee DPS by 10% and went on with Monk buffs on top of that.
I mean sure I'll take that but I didn't really feel like we need that... We already top the dps charts with ease.
To be honest I started laughing really hard when they said they increase Melee DPS by 10% and went on with Monk buffs on top of that.
I mean sure I'll take that but I didn't really feel like we need that... We already top the dps charts with ease.

Same here, laughter was my reaction to the news as well!
For me the hardest thing was figuring out the best way to spread my DPS out on the Knights and Soldiers with our group makeup--specifically, how to not lose GL3 when trying to break the Stoneskins in a group where I'm the only mDPS and we normally have 2 BRDs. I agree that T4 is mostly a tank fights (positioning) but it also demands your DPS know how to pace themselves.
Thoughts:
1) Don't stay on flank. Whenever IR is up, you can flank DK since it crits better than Bootshine, but when it's down, rotate BS and DK. Moving behind Caduceus triggers tail whip (which you can easily dodge) which causes him to stop attacking the tank for a moment which is another good reason to go behind him during your rotation.
2) Don't use Perfect Balance "when you have the chance to" but when you need to. Personally, I always save it for the split since that's when I have the best chance of actually losing GL due to repositioning/evading. If I don't lose GL during split, well, that's great; it's not like you really need to open with PB on that fight, anyway.
3) If you find yourself TP-starved, drop Fracture from rotation for a while.
Yeah I did not go too much in detail about PB. I use it once at the beginning of Phase 1 and then wait ofr the Split before to use it again.
Thoughts:
1) Don't stay on flank. Whenever IR is up, you can flank DK since it crits better than Bootshine, but when it's down, rotate BS and DK. Moving behind Caduceus triggers tail whip (which you can easily dodge) which causes him to stop attacking the tank for a moment which is another good reason to go behind him during your rotation.
2) Don't use Perfect Balance "when you have the chance to" but when you need to. Personally, I always save it for the split since that's when I have the best chance of actually losing GL due to repositioning/evading. If I don't lose GL during split, well, that's great; it's not like you really need to open with PB on that fight, anyway.
Anyway, thanks for the BS tip =)
I am just worried for latency not to be able to dodge tail wip in time =/ Will try.

It's the same thing as like the last boss of AK, except small hit area and this time it is quite quick and it will 1-shot you if you have Blood for Blood active.It's really easy to dodge and the attack has like a 15-18 second cooldown. What I do is just run through him or step in for a split second while on GCD after a flank skill to see if I can trigger the attack. If I do, then I just step out of it then I know I have at least a good 2 full rotations where I can hit from its rear and be completely safe (even with BfB up). After two rotations, dance in and out (or you can run through the rear of his hitbox to his other flank) until you trigger it again, repeat.
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It's really easy to dodge and the attack has like a 15-18 second cooldown. What I do is just run through him or step in for a split second while on GCD after a flank skill to see if I can trigger the attack. If I do, then I just step out of it then I know I have at least a good 2 full rotations where I can hit from its rear and be completely safe (even with BfB up). After two rotations, dance in and out (or you can run through the rear of his hitbox to his other flank) until you trigger it again, repeat.


