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Thread: The Monk Temple

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  1. #1
    Player
    pandabearcat's Avatar
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    Alizebeth Bequin
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    Brynhildr
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    Dancer Lv 90
    Since all the monks I know complain about TP usage, it is a fairly significant (you gain almost a minute more of full boss uptime) TP efficiency increase to always swap out True/Twin.

    Unless you know a disconnect is coming and you need Twin for a Demo/Snap coming up, I would say always alternate, even if it means the damage falling off. You lose roughly 1.4% dps (less than that actually, but i'm lazy) and gain quite a bit of efficiency.

    You gain 3% absolute efficiency, but keep in mind TP drain is coming off of margins, so it is closer to something like 20-30% slower TP drain. It makes a huge difference, esp with the amount of relative SS monks have with GL3.
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  2. #2
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    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by pandabearcat View Post
    Since all the monks I know complain about TP usage, it is a fairly significant (you gain almost a minute more of full boss uptime) TP efficiency increase to always swap out True/Twin.

    Unless you know a disconnect is coming and you need Twin for a Demo/Snap coming up, I would say always alternate, even if it means the damage falling off. You lose roughly 1.4% dps (less than that actually, but i'm lazy) and gain quite a bit of efficiency.

    You gain 3% absolute efficiency, but keep in mind TP drain is coming off of margins, so it is closer to something like 20-30% slower TP drain. It makes a huge difference, esp with the amount of relative SS monks have with GL3.
    Is the dps loss you stated - 1.4% - regarding only situations where you're not putting up your dots?
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  3. #3
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    pandabearcat's Avatar
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    Alizebeth Bequin
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    Quote Originally Posted by Allyrion View Post
    Is the dps loss you stated - 1.4% - regarding only situations where you're not putting up your dots?
    If you put up dots the dps loss is even lower, you will never lose Twin for a coeurl move (unless you had to disconnect, in which case you should twin for that), so the only attack you will usually be in danger of losing twin for is the 2nd twin (3rd Raptor attack).

    A loss of ~14 pp is worth it for the TP efficiency gain in my opinion, but it will depend on the fight and your comp of course.
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  4. #4
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    Allyrion's Avatar
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    Allyrion Windwalker
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    Quote Originally Posted by pandabearcat View Post
    If you put up dots the dps loss is even lower, you will never lose Twin for a coeurl move (unless you had to disconnect, in which case you should twin for that), so the only attack you will usually be in danger of losing twin for is the 2nd twin (3rd Raptor attack).

    A loss of ~14 pp is worth it for the TP efficiency gain in my opinion, but it will depend on the fight and your comp of course.
    What I meant is that fracture/ToD should make you lose twin on the next dragon kick. I guess you wouldn't be using fracture though when you're going for TP efficiency.
    Is ToD not enough to lose the buff on the next dragon? I'd believe that, just wondering.

    Whenever I've tried to include True Strike in the rotation, it was always the most intuitive to couple it with Bootshine usage.
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  5. #5
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Since all the monks I know complain about TP usage, it is a fairly significant (you gain almost a minute more of full boss uptime) TP efficiency increase to always swap out True/Twin.

    Unless you know a disconnect is coming and you need Twin for a Demo/Snap coming up, I would say always alternate, even if it means the damage falling off. You lose roughly 1.4% dps (less than that actually, but i'm lazy) and gain quite a bit of efficiency.

    You gain 3% absolute efficiency, but keep in mind TP drain is coming off of margins, so it is closer to something like 20-30% slower TP drain. It makes a huge difference, esp with the amount of relative SS monks have with GL3.
    I don't have TP issues in any instance I can recall that isn't resolved by cutting ID and Fracture from my rotation. So yea, I don't see myself risking the loss of a +10% damage buff, even briefly, for further Tp efficiency. If I ever come across a situation where even after dropping ID, Fracture and ToD I still have TP issues, then I will work True Strike into my rotation.

    My overall point is, a lot of MNKs underperform when it is in fact quite simple to put out solid DPS on MNK by just sticking to the flank bread and butter combo. So many MNKs take theorycrafted advice, try to pull off a rather complex rotation sequence that isn't necessarily set in stone, since a lot of it has to be played by ear during content, and end up losing GL, Twin Snakes, Dragon Kick, etc and resulting in worse DPS than if they had just used the 3 main skills back to back.

    People need to take it one step at a time and realize that theorycrafting is a means to obtain better performance in content, not a universal recipe.
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  6. #6
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I don't have TP issues in any instance I can recall that isn't resolved by cutting ID and Fracture from my rotation. So yea, I don't see myself risking the loss of a +10% damage buff, even briefly, for further Tp efficiency.
    Humm, that isn't really the full picture. Keep in mind that the "further TP efficiency" allows you to inject additional Fractures.

    That aside, I just ran the exact option in my model and the damage result was actually the same even if the TW buff drops for the following TW (when you swap in TR).

    Simply put, dropping the TW buff off of TW is a loss of 14p on the attack. Replacing the middle TW with TR is a gain of 10p. The remaining 4p is gained if you get the +5% crit (successfeal rear position). It actually averages out pretty well. Net DPS of 0 with a gain in TP efficiency.

    Edit: More detail:

    (1) Assume a base 20% chance to crit (13-ish + average IR)
    (2) TW-buffed TW is 140 * (1 + .5*20%) * 1.1 = 169.4
    (3) TW-buffed TR is 150 * (1 + .5*25%) * 1.1 = 185.6
    (4) Sad TW is 140 * (1 + 1.1) = 154
    (5) Consistent TW-only is 169.4 * 2 = 338.8
    (6) TR + sad TW = 185.6+154 = 339.6

    GG.

    Beyond that, you save what, 10 TP every 12s?

    A normal MNK rotation (with TR) costs 56 P/GCD. FR costs 80P/GCD. That's a delta of 24. So every 12s*24/10 = 29 seconds you can use an extra Fracture using the TP you saved.

    FR is a potency gain of 355/291-1 = 22% for a 1 GCD every 29 seconds. 29s is 13.9 GCDs, so 22%/13.9 = 1.6% rotational damage gained by switching to True Strike -- not directly from TR, but by saving more TP to be used on FR, even when you cause a drop of the TW buff on the next TW.

    Sidenote: 355 and 291 are potency adjusted for crit, blunt resist debuff, FoF, GL3, etc.


    TLDR: Using True Strike is DPS neutral and a TP gain even if you lose the Twin buff on the following Twin, assuming you get the successful rear positional. Even if you don't get the rear positional, it is a DPS gain if you use the extra TP to provide more Fractures.
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    Last edited by EasymodeX; 11-21-2013 at 03:31 AM.