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Thread: The Monk Temple

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  1. #1
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    In my opinion, ID has extremely limited uses. I don't use it unless I am foregoing DoTs (mob is going to die in less than 18 seconds) and TP is a non issue. So, yeah if you were using ID in a normal rotation then you would have issues.
    (0)

  2. #2
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    In my opinion, ID has extremely limited uses. I don't use it unless I am foregoing DoTs (mob is going to die in less than 18 seconds) and TP is a non issue. So, yeah if you were using ID in a normal rotation then you would have issues.
    I don't use ID at all.

    It has uses in fights where TP is not an issue and you will never have downtime where you cant attack but that basically rules out any of the endgame content.

    Everytime GL stacks drop you lose way more dps than you gain from using ID over the flank only rotation and primals+coil fights wont always be forgiving enough to allow you the time to spam ID and keep GL stacks up at all times.

    Also fracture has its uses, i have said earlier (in this thread maybe) that i prefer to go for full defensive cooldowns over things like fracture for new content and i still stand by that statement but i personally use fracture for turn 5 in certain parts of the fight because of the way we do the fight it i have times when TP isn't as much of an issue and i need the extra damage to meet the damage requirements for that phase of the fight.

    I also use fracture for turns 1-4 because at this point with most peoples level of gear you shouldn't have any problems with TP as long as you manage cooldowns, and if you absolutely need to just tell the bards their dps sucks and that monks are better.
    (3)
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