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Thread: The Monk Temple

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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."
    I see what you're saying. Actually, I've been using PB as a "boot up" mode for boss encounters, but changed that to get the TS buff up before starting to spam SP. I didn't consider DK not giving a buff in neutral stance though (similar how i didn't get why AoD doesn't always give silence)

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    BfB should still be up after my rotation though. I'm counting with a GCD of 2.02, having 7 skill in the initial combo = 14,14 seconds. Following by BS -> that skill which name I can't remember -> Demolish leaves me at 18,18s of BfB runtime at Demolish. Granted, I won't be able to fit a ToD and Fracture in that anymore. And IR will run out long before it.

    edit: another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
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    Last edited by Soukyuu; 10-26-2013 at 08:21 PM.

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  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kotose View Post
    Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.
    The difference is going to be 16 potency (+7%) between GL2 Demo and GL3 Demo. Doesn't sound like much, sure, but there is no urgency to applying a DoT one rotation sooner unless you anticipate the target will die in 18 seconds.

    Ultimately, you want to get out of PB with 3 stacks of GL. Any extra potency you squeeze out of that is just icing.

    Quote Originally Posted by Soukyuu View Post
    another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    Oh yeah. And it's an absolute monster with Rockbreaker.
    HIDE YO BUGS HIDE YO ROOKS AND HIDE YO SOLDIERS TOO CUZ WE BREAKIN ERYBODY OUT HERE
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