Quote Originally Posted by EasymodeX View Post
Lol.

Skill speed is obviously reduced significantly in value because it only applies to a fraction of the total damage output.

Likewise, crit rating is reduced in value because it only applies to crittable hits, and 20% of your hits already crit.

Hence, a full analysis will reduce the generic value of skill speed by [%AA + %OGCD], with some modeling assumptions for DOTs (better uptime, but fixed tick cycle is a statistical question), but it will also reduce the value of crit by the baseline crit. Which is higher when you include successful Bootshines.

I've posted a general approximate stat weight for Monks elsewhere already. For reference, it's:

w/ high Bootshine:

STR 1
DET 0.225
CRT 0.148
WD 7.536
SS 0.147

w/ no Bootshine:

STR 1
DET 0.226
CRT 0.165
WD 7.536
SS 0.147
Unless I'm missing something, this doesn't make sense to me. You're basically saying crit has diminishing returns? That the more crit chance you have the less you value it?
I'm not the best at modelling stats, so I might just be misunderstanding something.

Everything I know about probability stats says it doesn't work that way. You may have a baseline of 20% crit, but if you get up to 40% crit you increased your damage by a set amount. Increases don't change depending on how much crit you've had before. Going from 98%-99% is the same dps increase as going from 10%-11%.

REASONING:
Effectively every percent of crit gained is equivalent to a percent of your damage that does 150% damage. It is a linear progression. Going from 20% to 40% is doubling the amount you crit. This is effectively a 50% increase on an EXTRA 20% of your damage, in addition to the 20% you had already.
The only diminishing returns on crit is when you pass 100%. Bootshine fits in this category. That being said....

COMPLICATION:
Internal Release isn't easily modeled (by me, at least). The reason for this is that it's a short term increase. We can say it increases crits by 7.5% on average per minute, but that's not really accurate. It is a short term buff so it doesn't balance. You can get a series of no crits or a string of full crits due to the IR. It's not as predictable because it's short term and these probability stats only balance out over the long term.
That's not to say it can't be formulated.

It should be noted however that since IR is not 100% increase, it can't be said that crit has little value to it. The relationship is complicated, but I'd need to see or know it was properly modeled before concluding that it effectively diminishes the value of crit.
The value of crit is outright reduced by Bootshine. This is true.

CONCLUSION:
Maybe you understood everything I said above. But I had to respond since you said
crit rating is reduced in value because it only applies to crittable hits, and 20% of your hits already crit.
This is just an overly simple statement that doesn't take into account to linear damage increase that crit provides.
If your model deems crit worth less cause of proper IR modeling, which is admittedly up 25% of the time, then I will understand.

It sounded more like, we already crit on 20% of our attacks, so any gained crit will only affects 80% of our damage.
That would be missing the point of how crit increases damage (as I said above).


I also have a quick question about your stat references.
From what I know, the stat budget gives more and less of certain stats right. For example, you can get more SS on a piece than you can get DET. Crit is in the middle.
If that's the case, do you know the ratio? Because it seems that SS is favored with high Bootshine over crit. It may even be favored with no Bootshine since you can get more of it?