Yeah for a prolonged fight where TP maintenance is an issue, i would ommit ID, however if i am zerging the boss e.g. AK final boss, i simply go all out. Doesnt live long enough for tp to be an issue ^^The issue is the added risk for maintaining GL stacks and the extra TP/s burned. Fracture is a pretty decent DPS increase and usually worth it, but Impulse Drive is only a very small increase in DPS, with the cost of the extra TP and GL risk (in addition to the chance to flub the ID itself, wasting it). I generally wouldn't recommend ID on a Monk, although it is relevant for purely maximizing DPS.
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