Quote Originally Posted by Traison View Post
So I have a question. Its obvious you keep Demolish(DS) up, but I am conflicted about ToD and Fracture(Fct.)

I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.

The question is, which dot is best to use (ToD vs Fct) in terms of TP management and Damage. Maybe I have it all wrong but if someone could help me with this I would be thankful.

Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
At Lv 50 you need nothing more than your DK > TwinS > Snap Punch (alternated with Demolish when needed) + ToD upkeep. Couple that with using Steel Peak and Howling Fist on CD of course, as well as Blood for Blood and Internal Release.

The above alone will allow you to top the parses (do the most dps) on pretty much most fights that last longer then 30s or so.

Impulse Drive is TP inefficient and also has a risk of not being part of the MNK forms. Fracture has a similar caveat, although personally I would have to look into it more.