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Thread: The Monk Temple

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  1. #11
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    How about people actually winning.
    Then you're in the wrong forum, this thread is about discussing and giving advice to MONKS.

    Everybody knows that dungeon > rotation > skills (honestly, it's the other way around), but people interested to get better at dungeons will go to the dungeon section.

    People is here to maximize MNK performance, yes, it is not the first in the chain, but either they don't care, or either they already know the first one and want to progress further with the following, so let them become better at MNK.

    And if they are not here to max MNK performance and just want to get "OK" results, then they will read one of your comments and be happy, but if people is actively asking and pushing to try to go past this slack-phase, then don't try convincing them of the opposite.

    Maybe it is just a 2% performance increase (it is actually greater than that), well what if it was? People still wants to reach it. I personally enjoy trying to play ANY class to its maximum, and MNK is no exception regardless of its difficulty, in the end I may fail or not, but I prefer to try than to feel like I'm half-playing the game in a boring way. At least for myself I'm not happy with being an OK monk, I always aim to be an exceptional one.

    And let me tell you one thing, you may still be winning by average-performing, but you'd be contributing more if you worked it harder. Things get easier as the team AND INDIVIDUALS gets better at doing stuff, and this is also progress, if you're happy with your team having to carry you, that's ok for me as long as I'm not there. For many, it is not over once you win the encounter, and just out of respect if there's people in your team that feel like this, you should at least not try to turn them into players that aren't happy to aim for the best performance possible, because if they slacked it would still be a win.
    (5)
    Last edited by Vektrat; 10-02-2013 at 06:43 PM.