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Thread: The Monk Temple

  1. #461
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    @Riot You wont be able to get a full Set for 1.5 mil. I spent already abt 1.2 Mil for 4 pieces. And they all needed only 9 Animal Fats, all other items need 18 and the ring need 36 Mats. I still go for some more items bec it is so easy to get gil that i dont worry abt not being able to buy the biggest house when the patch finally comes. If you want to compare some stats from HQ 70 and darklight, there is one screenshot of my craft compared to darklight in the DoH Section "2 Star Gear". If you have a good income of gil and you really want it its ok. I dont wanna sit on my darklight gear waiting to get 300 tombs every week and waiting months to be fully 90. Think abt how long it takes to get full 90, how much gil u make and decide if its worth to spend time and gil for gear or not. For me it is. Those fully melted pieces looks so delicious. My Mnk is not yet 50 and its good to know once i get 50 i will have some sexy pieces in my bag.
    (0)

  2. #462
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by JokingCat View Post
    so using dots will incrase your dps? i feel like its a waste of time on trash mobs, maybe dots are good for long fights but lets say you only use demolish on titan how much dps will you lose ? also fracture over ToD or both?

    also a question if you start your rotation do do you use your dots at the beginning or when you have 3 stacks of gl?
    Depending on the trash, you can sometimes fit Fracture/Demolish. Use your best judgment based on the encounter and your killspeed. ToD is best used on unfocused trash since the target your party is actively tearing into rarely lives 24-30s.

    Remember that it takes 24s for ToD, 15s for Demolish, and 15s for Fracture to exceed any direct damage skill MNK has. As long as your DoTs last at least those respective durations, then they were worth it.

    One theory suggests MNK apply DoTs as early as possible, then go through the normal rotation up to GL3, pop BfB/IR and overwrite ToD at 6s left and Demolish/Fracture at 3s left. This would get enough damage out of the weaker form of those DoTs - while still doing more damage than other skills - before overwriting with a more potent version. You could also wait for the DoTs to expire completely.

    The competing theory is leaving off ToD and Fracture until GL3, simply because using them any earlier delays your advance to GL3. In this case, use your normal rotation with only Demolish in the third slot, then continue until GL3, pop BfB/IR and apply all DoTs. This is my personal preference.

    Oh, and a note about primals: they have periods of invulnerability where DoTs will not damage them. You'll have to experiment and learn when they jump/teleport in order to apply DoTs intelligently and make the most of them. If you anticipate the primal is about to go invulnerable, do direct damage and DoT later!
    (0)
    Last edited by Almalexia; 09-20-2013 at 08:31 AM.

  3. #463
    Player
    0caid0's Avatar
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    Aug 2013
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    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Does fracture benefit from blunt resistance debuffs?
    Did some short testing and the dot didn't seem to, though its hard to tell.
    (0)

  4. #464
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by 0caid0 View Post
    Does fracture benefit from blunt resistance debuffs?
    Did some short testing and the dot didn't seem to, though its hard to tell.
    DoTs do not get the bonus from the Blunt debuff. However, the initial damage on Fracture and Touch of Death (all 20 potency of it!) does get 10% more damage.
    (0)
    If someone wins an argument, they have learned nothing.

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  5. #465
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Also, anyone know what a macro for Dragonkick --> Twin --> Demolish would look like? I coulda sworn it was around here on the forums somewhere, but I just can't find it for the life of me.
    (0)
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.

  6. #466
    Player
    Swarls's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Swarls Swarlington
    World
    Shiva
    Main Class
    Pugilist Lv 50
    Spamable

    /ac "Demolish" <t>
    /ac "Twin Snake" <t>
    /ac "Dragon Kick" <t>

    or
    /ac "Dragon Kick" <t>
    /wait 2.x
    /ac "Twin Snake" <t>
    /wait 2.x
    /ac "Demolish" <t>


    both are not really useable first one uses 2-3 dragon kicks in a row
    second one dont really works with our skillspeed
    (0)

  7. #467
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Almalexia View Post
    With SCH haste and GL3 I can reach 1.94 GCD (no food). There is no "animation wall." Skills done in sequence will interrupt the previous skill's animation; the only "wall" we have to worry about is a 0.5s delay between all skills.

    So I guess the technical answer to your question would be 0.49 GCD.

    SCH haste will display the change to your Skill Speed in the character window. I've never measured the difference myself, but it should be easy enough to calculate.
    I really thought haste would be much more than that; I'm not saying it's bad, I was just expecting more. The only clipping that I've seen so far is on the very end of snap punch(where it's just returning to the "home" stance), but on "longer" skills such as DK or Demolish, I've not noticed it at all. Even when using Steel Peak / Howling Fist.
    (0)

  8. #468
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    The competing theory is leaving off ToD and Fracture until GL3, simply because using them any earlier delays your advance to GL3. In this case, use your normal rotation with only Demolish in the third slot, then continue until GL3, pop BfB/IR and apply all DoTs. This is my personal preference.
    i'm kind of confused at the demolish part. should i use it while building GL stacks, or should i only apply it after 3 stacks? i understand the part where you apply ToD + Frac after 3 stacks.

    also, like someone asked earlier, if i use demolish as finisher on my 3rd combo, would it benefit from 3 stacks? or just 2 stacks?
    (0)
    Last edited by Chokee; 09-20-2013 at 08:41 PM.

  9. #469
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by cfStatic View Post
    I really thought haste would be much more than that; I'm not saying it's bad, I was just expecting more. The only clipping that I've seen so far is on the very end of snap punch(where it's just returning to the "home" stance), but on "longer" skills such as DK or Demolish, I've not noticed it at all. Even when using Steel Peak / Howling Fist.
    I haven't been able to clip Demolish at all, and proble any pug or mnk would have tried over and over again in their life time. It's really annoying skill.
    Tod you can sorta clip, but not really much.

    The only real mnk skill that has any clipping is DK(you can definitely cut DK a little)....clipping for better or worse, doesn't really exist in practice.

    I would love to clip howling fist, since that one is an off-gcd that doesn't really consider as "off".
    (0)
    Last edited by kukurumei; 09-21-2013 at 12:42 AM.

  10. #470
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Speaking of monk, even though it is not listed, but I am almost sure that monk job has inherited the subtle blow trait from FF11.
    (0)

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