Quote Originally Posted by MartyMcfly View Post
In theory, the animations do not impact Monks, however with server lag and the need to wait to trigger your next attack, they do impact us.
There is no theory. Do I need to make a video?

As a test, I went out to a training dummy and performed a simple 6-step cycle similar to my Impulse Drive test. Rather than doing 3 IDs in a row, I instead used 3 ToDs in a row to see if it was sopping up more time than a non-DoT skill would. Sure enough, I was able to fit 3 ToDs without losing GL. To be doubly sure, I replaced Snap Punch with Demolish. My rotation looked like this:

[DK > Twin > Snap (x3) >] ToD > ToD > ToD > DK > Twin > Demolish (refresh GL) > repeat from ToD

GL was perfectly preserved.
I could do this until my TP runs out.

Animation length does not affect the execution of attacks. Demolish and ToD prevent us from using off-GCD abilities for the same amount of time as Bootshine, Snap Punch, or anything else on GCD. Besides, no animation is long enough to tread on 2s GCD--that's full DL MNK--in the first place. Even if animations could prevent the execution of other GCD skills, no one can get the GCD short enough to test it yet.