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Thread: The Monk Temple

  1. #411
    Player
    The_Unsane's Avatar
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    Sep 2013
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    11
    Character
    The Unsane
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    that would be nice i feel like we blow tp faster than goons and bards. i wish they could see my tp so i didnt have to ask em to use their song....
    (0)

  2. #412
    Player
    enil's Avatar
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    Sep 2013
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    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by The_Unsane View Post
    how am i supposed to use perfect balance... try as i might the only thing i can think of is to blow all my tp for a short aoe burst...
    Either that or building up 3xGL straight away, either at the start of a fight or if it drops.
    (0)

  3. #413
    Player
    enil's Avatar
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    Sep 2013
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    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kidplayer View Post
    thanks bud! now they have to be a lvl 50 main class not a lvl 50 leatherworker right? I just want to be sure im shouting for the right combo.
    Needs to be a level 50 leatherworker. You should be able to use the player search to find players who have done it. Send them a nice tell and offer to tip for his services.
    (0)

  4. #414
    Player
    twigglypuff's Avatar
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    Aug 2013
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    81
    Character
    Twigglypuff Reaper
    World
    Malboro
    Main Class
    Pugilist Lv 50
    A great way to make use of perfect balance is this

    dragon kick (side) -> twin snakes (side) -> demonlish(anywhere 1x GL) -> dragon kick (side + debuff) -> true strike (back) -> snap punch (side 2x GL) -> bootshine(back) -> twin snakes (side + refresh buff) -> snap punch( side + 3xGL) -> dragon kick(side + debuff) -> perfect balance - > internal release -> snap punch 4-5x (side)

    since snap punch is ur highest damage output, being able to spam it with internal release is huge. I usually crit 2-4 times for about 400. Its a great DPS burst.



    Tho i wish that perfect balance cooldown was a bit lower.
    (0)
    Last edited by twigglypuff; 09-17-2013 at 12:21 AM.

  5. #415
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by twigglypuff View Post
    dragon kick (side) -> twin snakes (side) -> demonlish(anywhere 1x GL) -> dragon kick (side + debuff) -> true strike (back) -> snap punch (side 2x GL) -> bootshine(back) -> twin snakes (side + refresh buff) -> snap punch( side + 3xGL) -> dragon kick(side + debuff) -> perfect balance - > internal release -> snap punch 4-5x (side)

    since snap punch is ur highest damage output, being able to spam it with internal release is huge. I usually crit 2-4 times for about 400. Its a great DPS
    This is what I do as well, also use blood for blood with it. I try to have fracture and tod running while its going as well but I don't refresh them until PB is down.
    (0)

  6. #416
    Player
    twigglypuff's Avatar
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    Aug 2013
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    Character
    Twigglypuff Reaper
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    This is what I do as well, also use blood for blood with it. I try to have fracture and tod running while its going as well but I don't refresh them until PB is down.
    this is about right. I too keep tod and fracture running as much as possible. The only reason i didnt really mention them is because its still debatable wheather having facture and tod running is worth the GCD and if it actually increases your dps. I use it because i'm personally under the impression that it does but we cant be sure till we have parsers.

    Overall id say my uptime of fracture and tod is pretty high, but definitly not 100% (demolish uptime is closer to 100% then tod and fracture)

    What i do know is with 3 stacks of GL you can add tod and fracture into your rotation and still make it in time to refresh GL without stacks dropping. (I have about 2.04 GCD with 3x stacks of GL)
    (0)

  7. #417
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odiato View Post
    I finally killed Titan HM with pugs
    This is the video of the fight, it might be helful for someone, anyway i accidentally deleted the first part of the video before the heart, so in order to show that phase i just went inside again and recorded the first part with some other ppl, sorry for that :l
    https://www.youtube.com/watch?v=G-lbEnF9h8s
    Congrats....the first time sure does feel good.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  8. #418
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by twigglypuff View Post
    this is about right. I too keep tod and fracture running as much as possible. The only reason i didnt really mention them is because its still debatable wheather having facture and tod running is worth the GCD and if it actually increases your dps. I use it because i'm personally under the impression that it does but we cant be sure till we have parsers.

    Overall id say my uptime of fracture and tod is pretty high, but definitly not 100% (demolish uptime is closer to 100% then tod and fracture)

    What i do know is with 3 stacks of GL you can add tod and fracture into your rotation and still make it in time to refresh GL without stacks dropping. (I have about 2.04 GCD with 3x stacks of GL)
    2 problems with it, is that you are overrunning your animation sequence with long ones like Tod and demolish. Thus in a real time of 30 seconds, and 2.xs GCD you expect 14-15 skill activations of on GCD skills, but when you add in off GCD, and positioning, you are nowhere near that, if you put it to practical use.

    ex. you can do demolish->boot, you expect 4.1 ish seconds, but... if you add
    demolish-> peak (or any other off gcd) -> boot you will end up with a much longer skill time due to animation then
    snap-> peak(or any other off gcd) -> boot

    And finally people who use training dummies quickly find...not everything is the size of a training dummy. To position yourself with a moving big ass dragon for instance would take you much more time.

    DoTs just don't work that well for mnks once you start pounding your off GCD skills, Positioning is hard enough with a crazy target, now you gotta fight with your own animation timing.

    you just can't skill stack very well with mnk if you start doing dots.

    fracture is a low animation so it's decent, but at the low potency, it's pretty marginal.
    (2)
    Last edited by kukurumei; 09-17-2013 at 01:41 AM.

  9. #419
    Player
    MartyMcfly's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Marty Mcfly
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    kukurumei, you got it spot on.

    SE needs to change the animations for Monks if they want to continue with the whole skills don't finish until the animation is done thing. We need the fastest animations if we are to have the lowest GCD.

    I love our animations, but once they have been seen a bunch of times and are now impacting our gameplay, I am all for cutting them out in favour of lackluster looking animations that fire off almost instantly.
    (0)

  10. #420
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hanemakikaze View Post
    Besides hardly understanding any point you're trying to make, or why you bolded what you did. It's not impossible to have your dots up all times during the fight besides when primals go immune in which case no one does damage, which why I don't even bother counting it. What is impossible, and what actually does kill monks DPS on primals is the bullshit up time for GL.

    Nowhere in my post did I say anything about DoTs not being most damaging, in fact I'm pretty sure I said monk loses a massive amount of DPS without them. So yeah, I'm pretty clueless on what it is you're wanting me to "reveal".
    Color me retarded. I've been arguing with people all day about why DoTs are good and I completely misinterpreted your post as anti-DoT. (*'-') Forgive me.

    Quote Originally Posted by kukurumei View Post
    2 problems with it, is that you are overrunning your animation sequence with long ones like Tod and demolish. Thus in a real time of 30 seconds, and 2.xs GCD you expect 14-15 skill activations of on GCD skills, but when you add in off GCD, and positioning, you are nowhere near that, if you put it to practical use.

    ex. you can do demolish->boot, you expect 4.1 ish seconds, but... if you add
    demolish-> peak (or any other off gcd) -> boot you will end up with a much longer skill time due to animation then
    snap-> peak(or any other off gcd) -> boot

    And finally people who use training dummies quickly find...not everything is the size of a training dummy. To position yourself with a moving big ass dragon for instance would take you much more time.

    DoTs just don't work that well for mnks once you start pounding your off GCD skills, Positioning is hard enough with a crazy target, now you gotta fight with your own animation timing.

    you just can't skill stack very well with mnk if you start doing dots.

    fracture is a low animation so it's decent, but at the low potency, it's pretty marginal.
    The animation length is irrelevant. We are not at a point where the animation of any MNK skill is so long that it overlaps the animation of other skills. You would need to be under 1.5s GCD before you'd even see that from Demolish or ToD. You are right about a delay in off-GCD skills, but that is independent of animation. You need to wait about 0.5s after using any GCD skill - not just Demolish or ToD - before off-GCD skills like HF and BfB will trigger (and vice-versa).

    As a test, I went out to a training dummy and performed a simple 6-step cycle similar to my Impulse Drive test. Rather than doing 3 IDs in a row, I instead used 3 ToDs in a row to see if it was sopping up more time than a non-DoT skill would. Sure enough, I was able to fit 3 ToDs without losing GL. To be doubly sure, I replaced Snap Punch with Demolish. My rotation looked like this:

    [DK > Twin > Snap (x3) >] ToD > ToD > ToD > DK > Twin > Demolish (refresh GL) > repeat from ToD

    GL was perfectly preserved.

    As far as larger mobs, you will have plenty of time to cycle around since the positional damage bonus applies as soon as you use the skill. I don't see how this applies to DoTs, though, as they can be used from any angle.
    (0)
    Last edited by Almalexia; 09-17-2013 at 04:43 AM.

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