It hurts a little and then when people parse our dmg and don't even realize that the dots isn't properly shown. I might just go sch for farming tomestones feeling a little discouraged lately.
It hurts a little and then when people parse our dmg and don't even realize that the dots isn't properly shown. I might just go sch for farming tomestones feeling a little discouraged lately.
Alright, after trying for so long to convince myself otherwise, I cannot.
Can someone try to convince me of why I should use True Strike in my rotation at all once I get Twin Snakes? It has 10 more potency, 5% crit chance when used from behind and full damage doesn't require positionin. On the flipside though, using True Strike guarantees Twin Snakes buff will drop off before I can get to it again. As well, the positioning requirements for full damage isn't as big of a deal as it's only sometimes I cannot meet them (can't reach their side, boss moving too much).
Eminent FC / Sargatanas / EminentLS.guildwork.com
I rarely use it, i would rather use Impulse drive from LNC as i will always have a potency of 180 if dealt from behind AND it won't change your stance.Alright, after trying for so long to convince myself otherwise, I cannot.
Can someone try to convince me of why I should use True Strike in my rotation at all once I get Twin Snakes? It has 10 more potency, 5% crit chance when used from behind and full damage doesn't require positionin. On the flipside though, using True Strike guarantees Twin Snakes buff will drop off before I can get to it again. As well, the positioning requirements for full damage isn't as big of a deal as it's only sometimes I cannot meet them (can't reach their side, boss moving too much).
In the end: Twin Snakes > True Strike
Eminent FC / Sargatanas / EminentLS.guildwork.com
90% of the time
True strike = 150 in any position.
It's good for tanking/solo, and bouncing enemies. It's also quite useful if you can't tell the direction at all sometimes like ifrit, etc.
It will significantly raise your damage if you are bursting something blindsighted. Add howling and peak in there, and you just may do enough burst damage to take down an add.
Last edited by kukurumei; 09-14-2013 at 06:59 AM.
I feel conflicted about this too. I'll probably just stick with monk because I find the rotation FUN, but it sucks to know someone is doing less "work" than you and achieving better results. Someone in my fate party last night was telling me that they are buffing monks in the next patch, but I'm not sure how to confirm that information.
True Strike is good for bursting.
Throw a bootshine, snap punch, howling and a couple of impulse drives in with it and you get good damage fast.
But i stick to twin snakes most of the time, gives me more flexibility with fitting a magic dispel in if needed or letting me burst like above.
Granted im far from lvl 50 but from my own experience and of my guild mates ( the few ones actually playing monk..) it's a joke in it's current state. Why do I have to dance around like a mad man while bards can stand completely still doing way more damage than I am? Considering how focused Monk is on positioning it should without doubt be the best DPS but currently it's not which seems very odd to me
Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea
Hey guys. I can just put my axe and books down anywhere, right?(started off with WAR, then got SCH and SMN{WAAAAY UNDERWHELMED with SMN}) Just got to monk today, have to say, rockbreaker is badass.
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