From this point on, Fracture and Demolish are synched into the rotation, so whenver they expire I reapply them. It is important to wait until they fade from the boss, otherwise clipping DoTs will fail depending on the buffs you had when you applied them, and this can screw your GL3 buff with the current lag and skill fails.

I also try to reapply Touch of Death whenever it expires, fitting it inbetween skills, not in any particular position of the rotation.

Other than that I keep Dragonkick debuff up, and the twin snakes buff up. I believe trying to memorize a rotation as a monk is not a good idea, most fights are disrupted by adds / jumping bosses, etc anyway, so I believe the key is to know what must be up at what time, and when to do what.

Summarising:
  • Apply Demolish and Fracture together
  • Keep touch of death up, apply when possible
  • Keep GL3, DK and TS buffs up
  • If possible, apply DoTs with buffs (TS+Blood for Blood+Internal release)