So, I had a few ideas about the monk class, curious everyones thoughts. In other games I've played, if you have a stackable buff IE greased lightening every time there is a new stack the timer starts over. However, in other games if the timer reached 0 it would only lose a stack, timer goes down again another stack. I've also seen in games if the timer goes down you lose a stack and have half the timer lose another stack, half of that timer another. I am curious what everyone thinks? I have no trouble maintaining full GL in my normal rotation, but ya get a bad tank, a conj who likes to use that knock back move, or just a fight with bad mechanics for a monk and it kills our GL. I am sure this is easier to maintain once we get Perfect balance, but still we have to maintain positioning and a strict rotation of stances while keeping temp buffs up, and sprinkling in dots here and there, all doable and fun, but maybe just a little more slack with timers would be nice.

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