Results 1 to 10 of 2187

Thread: The Monk Temple

Hybrid View

  1. #1
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's not true. Melees in the game act as offtanks. While in many pug groups, the healer is paranoid and will heal everyone and everything at a scratch, realistically, mnk/drgs can live a stupidly long time compare to range paper weights. they may not be able to tank a boss, but adds are perfectly able.

    MNK especially can take a crap load of hits before they run out of skills to defend themselves.

    Many fights was made for the intention of melees fighting adds while the tank focuses on the boss. IF you don't have a melee in your light party, chances are, you're dead screwed.

    archer/bards are paper, blm/whm fair better with some defensive spells, but once that interrupt gets going, they're dead.

    It's a classic line up. Tank goes for the boss, melees are a cushion for the range back end.
    I think you took my message the wrong way. I was making a general statement regarding raid bosses. I can name plenty of raid bosses/scenarios where melee don't get screwed over and are incredibly useful for adds and whatnot, but I can name more yet where they do get screwed over completely. They aren't useless, I never even implied that. I said bosses generally aren't designed to make melee life easy.
    (0)
    Last edited by Aicasia; 09-03-2013 at 12:19 AM.