Quote Originally Posted by Vensaval View Post
Seriously, the management is not as difficult as you're trying to make it sound.

Now, I can see your point for the early stages seeing as the 2.5 GCD can make things very restrictive. However, with gear and the bonuses from Greased Lightning, managing to weave other skills in your rotation is more than reasonable.

With the typical 2.5 GCD, it is true that you have next to no room to use other moves besides those not on the GCD (e.g. Featherfoot & Second Wind). This is because once you use a Coeurl Form skill to get the first Greased Lightning stack, going through that first GCD and the next two after the other skills to get back into Coeurl Form, you'll only have 2.5 seconds (7.5 spent) left of the Greased Lightning buff. Which is why things would be difficult.

Now, if we take Skill Speed into account, we'd be able to save 1.5 seconds (assuming the GCD is reduced to 2 seconds). Which gives us 4 seconds left of room. With that (again, assuming the GCD is 2 seconds), we are able to fight in one more skill into our rotation. This could be many things. Haymaker, Touch of Death, Fracture, Invigorate, etc.

We can fit in an extra move and have two seconds left to spare (to keep our Greased Lightning stacks up) as long as we manage our time efficiently. Which is the key to mastering this class, as I keep saying. It's better to be a Monk that has taken this challenge head on and overcome it than to be a Monk who has given up (for lack of a better phrase) and stuck to the simpler things.

I look forward to the challenge this class presents, and I do expect that I will manage to master that time management (I'll probably stick to calling it a rhythm) in due time. I expect that using Perfect Balance to use a Coeurl Form skill three times in a row to stack Greased Lighting first will probably be a commonly used tactic.

My greatest challenge will probably be making sure I'm in the correct position at all times. Different challenge altogether.
excessively long animations(omg touch of death animation is stupidly long) prevents that. Just like buffs even if they are off GCD, are still affected because the animations themselves exceed GCD.

Just casting internal release animation it-self will slow you down and that's the minimal power up mnks are expected to do.

There is no way to weave in anything short of demolish and even then.

The worse of it is, all calculations are set after the animations so even if you can hit the edge of GCD limit, you will still fail the buff check

Stacking 2 grease as long as possible is pretty much the limit, and maybe hitting 3 grease if you sped up to full blown mnk-ism.

Pug/MNKs have a huge bonus with the amount of skill spam they can do, I think the developers intentionally snubbed them with the short grease times.