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Thread: The Monk Temple

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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Perthaneus-Magnum View Post
    It's very noticeable when there are multiple MNKs in the party stacking DOTs on mobs/bosses with high HP.
    Yeah but outside of Demolish, when using ToD or Fracture, more so ToD, we waste 2.5 seconds where we could of done more damage than the entire DoT winds up dealing with one boosted skill. Demolish is okay because it gives GL stacks and stance changes to Oppo Oppo.

    There are of course situations where you'll apply ToD/Fracture such as, before or while escaping AoE's, before dealing with add's, or dealing with multiple trash mobs. But in straight single target fights the best you'll probably get is by opening with Fracture > ToD > Perfect Balance Rotation. After that until we crunch numbers on GCD reduction applying the DoT's just doesn't seem worth the 2.5~ second cool down.
    (0)
    Last edited by Cynric; 08-24-2013 at 01:08 AM.

  2. #2
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cynric View Post
    Yeah but outside of Demolish, when using ToD or Fracture, more so ToD, we waste 2.5 seconds where we could of done more damage than the entire DoT winds up dealing with one boosted skill. Demolish is okay because it gives GL stacks and stance changes to Oppo Oppo.

    There are of course situations where you'll apply ToD/Fracture such as, before or while escaping AoE's, before dealing with add's, or dealing with multiple trash mobs. But in straight single target fights the best you'll probably get is by opening with Fracture > ToD > Perfect Balance Rotation. After that until we crunch numbers on GCD reduction applying the DoT's just doesn't seem worth the 2.5~ second cool down.
    2.5 seconds for you maybe but with my SCH in the party and greased lightning 3 up, my global cooldown is at 1.9 seconds per move.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  3. #3
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. Monk output is just too fragile and dependent on fight mechanics. We're highly position dependent, which is a problem when just about every creature in the game randomly spins and turns constantly. We have a long ramp up time which is held together by very short buffs that are easily lost the second a boss decides to bathe himself in big red circles.

    QoL changes I'd like to see:

    -- Reduce Shoulder Tackle CD to 15 or 20 seconds and remove the stun. This would make maintaining stacks after being forced to run in/out or chase adds much easier. The stun has to go because Stun DR is too important and it would limit when we could use it (like it already does).

    -- Buff "out of position" potency. Since nothing is likely to be done about all the random spinning, the only way to help the issue is to make it so that there is less of a damage penalty.
    (0)
    Last edited by Nazrakin; 09-04-2013 at 11:27 AM.

  4. #4
    Player
    Jundra's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Nelin Bre
    World
    Faerie
    Main Class
    Pugilist Lv 37
    Yeah its frustrating spending so much effort trying to maintain buffs and refreshing DoTs, particularly while moving or changing targets. Im curious to see how PvP will be, I think its going to be pretty rough for us. On a side note I've been parsing some data and discovered that Fracture is actually quite a bit better than Touch of Death, at least damage wise.
    (0)

  5. #5
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Nazrakin View Post
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. .
    That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

    A monk attacking from the side can get all his debuffs/buffs up on a target.

    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

    This is coming from someone that has a 42 Monk and a 41 Dragoon.
    (0)
    Last edited by Spythe; 09-04-2013 at 12:25 PM.

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Spythe View Post
    That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

    A monk attacking from the side can get all his debuffs/buffs up on a target.

    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

    This is coming from someone that has a 42 Monk and a 41 Dragoon.
    Not really... Drg positioning doesn't drop your damage off the face of the earth like mnk does. They can still go back to their basics.

    Mnks can never go back to basics. They have to be in position, get their timing right or bust.

    Anyone who wants an easier life should play Drg (I'm tempted to do so at times). They are just better at doing the "baseline" They got pretty much all their bases covered from range-to-melee-to-aoe

    Mnks are very min-max. A lot of things can go right and a lot of things can go wrong with the Mnk. That's the life of this class, no other way around it.

    You have to bring your mojo when you fisticuffs.
    (3)

  7. #7
    Player
    moteofdust's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Moteo Dustus
    World
    Malboro
    Main Class
    Pugilist Lv 25
    Quote Originally Posted by kukurumei View Post
    Mnks are very min-max. A lot of things can go right and a lot of things can go wrong with the Mnk. That's the life of this class, no other way around it.

    You have to bring your mojo when you fisticuffs.
    This is both a more honest and also more appealing description of the monk than I have seen by both player opinion and official class break down.

    You should have been the Monks official PR, you make it sound so poetic.
    (0)

  8. #8
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Spythe View Post
    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.
    A Monk loses way more potential dps if they do not reposition for their skills. I'm assuming you are talking about the Impulse Drive -> Disembowel -> Chaos Thrust combo.

    Dragoon does not have to attack from behind with Impulse Drive. You lose 80 potency every 30 seconds but if you compare to a Monk who doesn't move from the side.
    1. Bootshine automatic crit. Depending on your current crit rate, this is a potency loss of 50-60 per use. You will be using this every second rotation unless you have someone putting on the dragonkick buff. Then you'll be using is every rotation. Assuming a rotation every 10 seconds thats 100 - 150 potency loss.
    2. Impulse drive. Some monks slot this in if we can do it without loses any of our buff/debuffs. That's 80 potency per use.
    3. 5% crit on true strike. Not a big deal.
    (0)

  9. #9
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by enil View Post
    A Monk loses way more potential dps if they do not reposition for their skills. I'm assuming you are talking about the Impulse Drive -> Disembowel -> Chaos Thrust combo.

    Dragoon does not have to attack from behind with Impulse Drive. You lose 80 potency *snip*
    3. 5% crit on true strike. Not a big deal.
    Wrong. Impulse drive leads into Disembowel, and you only get the 10% more piercing as long as you hit Impulse from behind to make the combo work towards disembowel.
    (1)
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.

  10. #10
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Leonas View Post
    Wrong. Impulse drive leads into Disembowel, and you only get the 10% more piercing as long as you hit Impulse from behind to make the combo work towards disembowel.
    Can't logon to test! This interaction doesn't seem to be documented/described anywhere though. Either in the description for impulse and disembowel.
    (0)