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Thread: The Monk Temple

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  1. #11
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Because of what you said then we'd be changing it to

    Demolish > Twin Snakes > SP > SP or refresh Demolish

    During Perfect balance to get 1 stack of GL and then the Twin Snakes buff increasing the next Snap Punches damage a bit higher . This seems a bit more efficient to me than starting with Twin Snakes since DoTs don't get increased damage.

    After that we have... 9.5~ seconds of Demolish when GCD goes up, probably more due to GL III or it's at 0 before the 2nd Snap Punch, Refreshing Demolish would probably be more ideal but i'm not 100% sure it honestly seems just like burst vs sustain. We also have 2 ~ seconds left on Twin Snakes and 9.5~ on GLIII. I think at this point it'd be better to use Life Surge/BFB and then use Impulse Drive (Back 180) Before reapplying buffs and applying Dragon Kick. Impulse Drive (180 from behind) vs Dragon Kick (150 from flank +10% Blunt Damage 15s) + 20% from Enhanced Twin + 21% from GLIII.

    Just my opinion on it anyway.

    Also IMO Touch of Death and Fracture will only get use in fighting Multiple Trash targets or during Add phases where you have to leave the target but still want to do a bit of damage to it while you're away.
    (0)
    Last edited by Cynric; 08-23-2013 at 10:28 PM.