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Thread: The Monk Temple

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  1. #1
    Player
    Nazrakin's Avatar
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    Jun 2012
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    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Demolish > Twin Snakes > Snap Punch > Snap Punch >

    (this gets all your buffs up ASAP. This is probably the only time demolish will be worth using since it gains nothing from damage buffs and gets outscaled by Snap Punch)

    Blood for Blood +Internal Release

    Dragon Kick > Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Snap Punch

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    (3)
    Last edited by Nazrakin; 08-24-2013 at 09:23 AM. Reason: Found out DOT ticks do not scale with damage mods, which make their worth questionable.

  2. #2
    Player
    Relic's Avatar
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    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nazrakin View Post
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Twin Snakes >Snap Punch> Snap Punch> Demolish

    (this gets all your buffs up ASAP)

    Blood for Blood

    Touch of Death +Fracture

    (assuming they get 20% buff from BfB)

    Life Surge

    Dragon Kick

    (guaranteed Crit thanks to Life Surge.)

    Internal Release
    (Delayed because LS is already guaranteeing a crit. It lasts 15secs vs 20secs BfB so it syncs up nicely)

    Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Demolish

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    I like this, except I wouldn't use touch of death or fracture until parsers can show they're worth using. Since DoTs take up a global cooldown anything outside of Demolish might not be worth using.
    (0)

  3. #3
    Player
    Nazrakin's Avatar
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    Jun 2012
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    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Relic View Post
    I like this, except I wouldn't use touch of death or fracture until parsers can show they're worth using. Since DoTs take up a global cooldown anything outside of Demolish might not be worth using.
    Yeah, since I wrote that I start poking around and found out that damage modifiers do not apply to DOT ticks, only the upfront damage. Ironically, that would mean that the actual PUG DOTs are practically useless, while Fracture still has potential to be really good due to its high up front output + 10 ticks. Demolish might be worth it while you're ramping up and not full buffed, but afterward it would fall way behind Snap Punch.
    (0)

  4. #4
    Player
    Perthaneus-Magnum's Avatar
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    Apr 2012
    Location
    Ul'dah
    Posts
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    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Relic View Post
    I like this, except I wouldn't use touch of death or fracture until parsers can show they're worth using. Since DoTs take up a global cooldown anything outside of Demolish might not be worth using.
    It's very noticeable when there are multiple MNKs in the party stacking DOTs on mobs/bosses with high HP.
    (1)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  5. #5
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,209
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Perthaneus-Magnum View Post
    It's very noticeable when there are multiple MNKs in the party stacking DOTs on mobs/bosses with high HP.
    Yeah but outside of Demolish, when using ToD or Fracture, more so ToD, we waste 2.5 seconds where we could of done more damage than the entire DoT winds up dealing with one boosted skill. Demolish is okay because it gives GL stacks and stance changes to Oppo Oppo.

    There are of course situations where you'll apply ToD/Fracture such as, before or while escaping AoE's, before dealing with add's, or dealing with multiple trash mobs. But in straight single target fights the best you'll probably get is by opening with Fracture > ToD > Perfect Balance Rotation. After that until we crunch numbers on GCD reduction applying the DoT's just doesn't seem worth the 2.5~ second cool down.
    (0)
    Last edited by Cynric; 08-24-2013 at 01:08 AM.

  6. #6
    Player
    Perthaneus-Magnum's Avatar
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    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cynric View Post
    Yeah but outside of Demolish, when using ToD or Fracture, more so ToD, we waste 2.5 seconds where we could of done more damage than the entire DoT winds up dealing with one boosted skill. Demolish is okay because it gives GL stacks and stance changes to Oppo Oppo.

    There are of course situations where you'll apply ToD/Fracture such as, before or while escaping AoE's, before dealing with add's, or dealing with multiple trash mobs. But in straight single target fights the best you'll probably get is by opening with Fracture > ToD > Perfect Balance Rotation. After that until we crunch numbers on GCD reduction applying the DoT's just doesn't seem worth the 2.5~ second cool down.
    2.5 seconds for you maybe but with my SCH in the party and greased lightning 3 up, my global cooldown is at 1.9 seconds per move.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  7. #7
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. Monk output is just too fragile and dependent on fight mechanics. We're highly position dependent, which is a problem when just about every creature in the game randomly spins and turns constantly. We have a long ramp up time which is held together by very short buffs that are easily lost the second a boss decides to bathe himself in big red circles.

    QoL changes I'd like to see:

    -- Reduce Shoulder Tackle CD to 15 or 20 seconds and remove the stun. This would make maintaining stacks after being forced to run in/out or chase adds much easier. The stun has to go because Stun DR is too important and it would limit when we could use it (like it already does).

    -- Buff "out of position" potency. Since nothing is likely to be done about all the random spinning, the only way to help the issue is to make it so that there is less of a damage penalty.
    (0)
    Last edited by Nazrakin; 09-04-2013 at 11:27 AM.

  8. #8
    Player
    Jundra's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Nelin Bre
    World
    Faerie
    Main Class
    Pugilist Lv 37
    Yeah its frustrating spending so much effort trying to maintain buffs and refreshing DoTs, particularly while moving or changing targets. Im curious to see how PvP will be, I think its going to be pretty rough for us. On a side note I've been parsing some data and discovered that Fracture is actually quite a bit better than Touch of Death, at least damage wise.
    (0)

  9. #9
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Nazrakin View Post
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. .
    That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

    A monk attacking from the side can get all his debuffs/buffs up on a target.

    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

    This is coming from someone that has a 42 Monk and a 41 Dragoon.
    (0)
    Last edited by Spythe; 09-04-2013 at 12:25 PM.

  10. #10
    Player
    BodyCount's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Body Count
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nazrakin View Post
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Twin Snakes >Demolish > Snap Punch > Snap Punch >

    (this gets all your buffs up ASAP)

    Blood for Blood + Life Surge

    Dragon Kick

    (guaranteed Crit thanks to Life Surge.)

    Internal Release
    (Delayed because LS is already guaranteeing a crit. It lasts 15secs vs 20secs BfB so it syncs up nicely)

    Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Snap Punch

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    isn't Life Surge only for LCN/DRG? or has it changed?
    (0)