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Thread: The Monk Temple

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  1. #11
    Player
    Tonitrui's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Tonitrui Nunh
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    DoTs right now, until proven otherwise do not fit in our rotation.
    The damage they provide is not worth the loss of the global.
    Until we can find the amount of skill speed needed to make it worthwhile, ignore it. Better used in PvP.

    This last portion goes out to all those simcrafters. How low should our globals be to fit the 2 dots into our rotation. Demolish I can see fitting in fairly early, but Touch of Death is not part of our standard rotation and requires us to stop our regular damage bonuses(IE Twin Snakes) in order to use it.

    This is of course a lvl 50 rotation.

    EDIT:
    Quote Originally Posted by Perthaneus-Magnum View Post
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    In all honesty, I can't see the dot damage being worth if from what we have outside of Demolish. Atleast Demolish allows us to keep our rotation going. Twin Snakes falls off right before recast with no skill speed. Where are we going to make up a global, or 2 to re apply touch and fracture.

    Quote Originally Posted by VanWulfen View Post
    A tip lot of people don't know is you use your Perfect Balance to give yourself three stacks of greased lighting by using snap punch since you ignore the restrictions of needing different forms, along with the fact snap punch does 180 potency from the side. To note, you don't gain any stances and it cancels out any form you're in. Before your Perfect Balance ends, you'll want to finish it with Twin Snakes for the damage buff.
    I haven't made it to 50 to test it, but does Perfect Balance give you stance bonuses?

    Quote Originally Posted by roflcaust View Post
    On the topic of DoTs in a PGL/MNK's rotation:

    DoTs seem only worth the trade-off over pure DPS-based rotations if you're the mob you happen to be fighting is a dungeon/raid/FATE/Guildleves boss. Dungeon trash mobs; individual solo fights (Levequests); individual solo mobs FATEs, and the vast majority of enemies simply will not benefit of from the maximum DoT throughput DPS potential given that it has to be distributed in a 30-second time frame.

    Ultimately, as it currently stands, DoTs seem rather situational but certainly not useless. Trying to fit them into your rotation for every fight seems rather counterproductive however.

    Balance and flexibility will be key to top DPS meters; not purely, static and rigorous rotations.
    A fixed rotation for single target is fine. Changing what you do based on fight happenings(IE DOT's, or using stuns) is what makes the difference between good and great
    (2)
    Last edited by Tonitrui; 08-23-2013 at 12:21 PM.
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