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Thread: The Monk Temple

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  1. #1
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    Tell them to stop positioning Twintania bad.

    The tanking position for Twintania during conflag phase should match the conflag direction.
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  2. #2
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    Determination is the best secondary stat until we hit i120 gear levels or so.
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    Quote Originally Posted by EasymodeX View Post
    Determination is the best secondary stat until we hit i120 gear levels or so.
    I'd really love to know where you're getting this arbitrary item level and conviction from? Have you tried increasing your det varied amounts and then seeing the difference over 100+ hits opposed what you had before switching it around, while maintaining the same weapon and same attack potency? You will quickly see the difference.
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  4. #4
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    Quote Originally Posted by Vandesaan View Post
    I'd really love to know where you're getting this arbitrary item level and conviction from?
    The other thread that I made about damage.

    Have you tried increasing your det varied amounts and then seeing the difference over 100+ hits opposed what you had before switching it around, while maintaining the same weapon and same attack potency?
    A couple times.

    FWIW you don't need >100 hits unless you get bad luck.

    You will quickly see the difference.
    That's the idea ...
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    Last edited by EasymodeX; 02-01-2014 at 12:29 AM.

  5. #5
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    Quote Originally Posted by EasymodeX View Post
    The other thread.



    A couple times.

    FWIW you don't need >100 hits unless you get bad luck.



    That's the idea ...
    Which thread's this? I'd love to see the math that tells me that 1% more critical hit chance is not better than gaining 3 more damage on every bootshine I do
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  6. #6
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    Quote Originally Posted by EasymodeX View Post
    FWIW you don't need >100 hits unless you get bad luck.
    What a surprise that the person who doesn't know how probability works doesn't know how statistics work.

    E: It was determined by pretty extensive testing that you can do yourself because I'm not here to spoonfeed you that the stat weights for monks (and melee classes in general) are Acc to cap > SS >= Crit >> Det >>> Acc beyond cap
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    Last edited by KaneTW; 02-01-2014 at 10:12 AM.

  7. #7
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    Quote Originally Posted by KaneTW View Post
    What a surprise that the person who doesn't know how probability works doesn't know how statistics work.

    E: It was determined by pretty extensive testing that you can do yourself because I'm not here to spoonfeed you that the stat weights for monks (and melee classes in general) are Acc to cap > SS >= Crit >> Det >>> Acc beyond cap
    Oh dear... another Skill Speed enthusiast.

    Switch that around to STR > Acc to cap > Det > Crit >> SS, and then you'll be closer to making sense.

    Must be some amazing testing if it concluded that Skill Speed, a stat that has absolutely no effect on Auto Attacks (which account for ~60% of where MNK DPS comes from) is the best to stack.


    EDIT:

    Brain fart with the 60%. It is actually more like 25%, which is still significant.
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    Last edited by NoctisUmbra; 02-01-2014 at 10:46 AM.

  8. #8
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    The one about the damage formula. It's probably buried by now I guess. Edit: Oh right, I remember I cross-posted it on reddit and that forum moves slow as hell. So the link would be: http://forum.square-enix.com/ffxiv/t...Formula-Thread

    Combine that with a decent model or simulation of Monk rotation / damage and it's pretty easy to evaluate the values of the stats and assign weights.

    Depending on your stats, 6 to 8 points of determination will MAYBE add ONE (1) damage to a 150 potency attack.
    You seem to have a skewed idea of how much stats are worth.

    8 points of DTR will add about 1 damage to a 150p attack that has no buffs (no TW, no DK, GL stacks).

    The way itemization then works, that is the equivalent of 11 or 16 critical hit rate or skill speed,
    Not really. 11dtr is found on items in the same budget as 16 ss/crit. 8 dtr is swapped with 11 ss/crit. Roughly 7dtr to 10 ss/crit.

    The 8 points of DTR is equivalent to about 10-11 crit.

    10-11crit is about 0.72% chance to crit. Crits are +50% damage. 10-11crit is about 0.36% increased damage.

    You already have a significant base critical chance in the range of [5%-ish base plus random gear, probably around 440 crit rate plus average IR buff resuling in ~19% chance to crit].

    The 0.36% increased damage is marginally decayed by ~19%.

    The result is ~.29% increased damage from the 10-11 crit.

    The DTR is +1 damage / 232-ish damage on a 150p attack. So +0.4%. DTR contributes to autoattacks more than abilities. Guesstimating +0.5%. The DTR is actually more like +0.9 damage.

    So +0.45%

    The 8 DTR resulting in +0.45% damage is > the ~10-11 crit resulting in +0.29% damage.

    That's just napkin math though.


    Quote Originally Posted by Vandesaan View Post
    I'd love to see the math that tells me that 1% more critical hit chance is not better than gaining 3 more damage on every bootshine I do
    Hum, specific to this: 1% crit chance is less than 0.5% increase in damage.

    3 more damage is significantly more than 0.5% increase in damage depending on how much you think your Bootshines hit for.

    That's like ... pretty obvious.
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    Last edited by EasymodeX; 02-01-2014 at 12:45 AM.

  9. #9
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    Right, 11 SS/ACC/CRT is 8 DTR, I forgot the numbers offhand. My bad. Doesn't change my point though; DTR is heavily skewered by rounding. There's three abilities with 150 potency for Monk; Dragon Kick, Bootshine and Steel Peak. When these three gain +1 dmg from your current DTR, chances are very high than anything above and below these potencies are seeing zero gains, as well as your autoattacks. You might be lucky and get +1 dmg on something with 140 or 160 potency. That fact alone tells me this;

    Critical Hit Rate will increase everything you do. With every point you gain. Always. Percentage chances to get more damage are in the scenario that you are not going to be getting that extra damage because of rounding (which gets eaten and not counted as damage done) going to be worth more because you're not going to be using that skill that gets the increase every time. Dragon Kick, Bootshine and Steel Peak do only count for 21 to 22% of the damage I've done in most of my parses, which leaves out 78 to 79% damage that is highly likely not being affected by that determination you gained, opposed to having critical hit rate there instead that is affecting 100% of your damage.

    But you'd already tested this and knew this, right?
    (0)
    Last edited by Vandesaan; 02-01-2014 at 01:13 AM. Reason: about != above

  10. #10
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    "A direct damage increase is dependent on RNG but a crit chance increase is reliable".

    <insert random rounding assumption>

    Ok.

    Quote Originally Posted by Vandesaan View Post
    which leaves out 78 to 79% damage that is highly likely not being affected by that determination you gained,
    It's ok. When itemizing for DTR, the player usually gains more than 8 DTR across their full suite of gear.

    As a result of this phenomenal dynamic, they tend to actually gain reliable returns. It is truly shocking.


    As a sidenote, you seem to be angsty. You should settle down.
    (3)
    Last edited by EasymodeX; 02-01-2014 at 01:45 AM.

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