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Thread: The Monk Temple

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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkista View Post
    Well I'm losing 6 Crit. I haven't been playing much lately since 2.1, I switched to Allagan Feet over Melee (for the stat change) and it just seems like I haven't done a high Crit hit like I'm use to seeing pre 2.1. Pre 2.1 the highest Crit I ever had was 787 and I seen it quite a bit, But since switching and losing Crit the highest I've seen is like 746.

    So I guess I should be asking if DET is increasing my overall DMG and maybe I shouldn't just worry about the high spike DMG?
    Crit does not increase the damage of your crits. it increases the likelihood of landing a crit.

    One point of determination weighs higher than one point of crit.

    Any point of accuracy above cap is a completely useless.
    (0)

  2. #2
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Crit does not increase the damage of your crits. it increases the likelihood of landing a crit.

    One point of determination weighs higher than one point of crit.

    Any point of accuracy above cap is a completely useless.
    Ok thanks for the info. Just not sure why my highest crits have went down by almost 40 DMG points.
    (1)

  3. #3
    Player
    KuroganeAre's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    134
    Character
    Arekusa Kurogane
    World
    Behemoth
    Main Class
    Miner Lv 69
    Can anyone tell me what the stat caps are for MNK?
    (0)

  4. #4
    Player
    FelixFaust's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Maribel Mint
    World
    Leviathan
    Main Class
    Monk Lv 80
    Say, how necessary are cross class skills from Marauder and Lancer on Monk? I am a passable Monk but I doubt I can handle being a Marauder in parties. xD
    (0)

  5. #5
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Invigorate and B4B are absolute necessaries for endgame. Invigorate is nice in long fights or TP heavy fights (T4) and B4B is a dmg buff, so why not?
    Mercy Stroke from Marauder is a recommended skill due to it 0 tp use.
    You'll know why if you happen to have 440+ speed, and fighting long battles.
    (1)

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by dragonflie View Post
    Invigorate and B4B are absolute necessaries for endgame. Invigorate is nice in long fights or TP heavy fights (T4) and B4B is a dmg buff, so why not?
    Mercy Stroke from Marauder is a recommended skill due to it 0 tp use.
    You'll know why if you happen to have 440+ speed, and fighting long battles.
    Skill speed and battle duration don't make Mercy Stroke anymore or less effective. Unless you were referring to invigorate then disregard this.
    (0)

  7. #7
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Ok so fully buff with food and potion, what is everyone's highest Mercy spike dmg?
    (0)

  8. #8
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Just wondering, is it worth it to work Fracture into your rotation?

    As it stands, vs. Boss enemies I am doing:

    Dragon -> Twin Snake -> Snap -> Dragon (to actually apply the debuff) -> Fracture -> Twin Snake (refresh the buff) -> Touch of Death -> Demolish -> Howling Fist -> Bootshine - True Strike -> Snap -> Internal/BforB macro -> Dragon -> Twin -> Snap -> Boot -> rinse and repeat until I need to reapply Dots switching out Howling Fist with Mythril Peak (cause Howling is usually on CD).

    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.

    Anyone have any input or any thoughts on the rotation (I find it to be pretty standard, mixing in anything that may be needed [AotD very very rarely])
    (0)

  9. 01-21-2014 12:10 PM

  10. #10
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Pylfer View Post
    Just wondering, is it worth it to work Fracture into your rotation?

    As it stands, vs. Boss enemies I am doing:

    Dragon -> Twin Snake -> Snap -> Dragon (to actually apply the debuff) -> Fracture -> Twin Snake (refresh the buff) -> Touch of Death -> Demolish -> Howling Fist -> Bootshine - True Strike -> Snap -> Internal/BforB macro -> Dragon -> Twin -> Snap -> Boot -> rinse and repeat until I need to reapply Dots switching out Howling Fist with Mythril Peak (cause Howling is usually on CD).

    What I'm finding is that Fracture does like... 7-20 damage each tick generally while Touch does about 50-75 and Demolish does about 75+.

    Anyone have any input or any thoughts on the rotation (I find it to be pretty standard, mixing in anything that may be needed [AotD very very rarely])
    No, Fracture is not worth using after 2.1. Use Foresight instead, the defense can really help in times when you know you are going to take damage.
    (0)

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