Thats kinda vague. Does he mean dmg increase, speed increase, or durration increase. Or some mixture of all 3?
Most likely duration increase, a full stack of 3 lasts what, 15-20 secs? i cant remember off the top of my head. A speed increase would make MNK too OP an non-mnks will QQ :x
I don't get how you understand a duration increase from that answer. Both Rein's translation and now the official translation say the buff effect. This means either the damage increase, the speed increase, or both as being enhanced. The duration is not, else they would say the buff duration.
Now, I also don't know why they felt that buffing MNK further was ok, but I'm not about to complain about my main monopolizing the DPS market.
To be honest I started laughing really hard when they said they increase Melee DPS by 10% and went on with Monk buffs on top of that.
I mean sure I'll take that but I didn't really feel like we need that... We already top the dps charts with ease.
Kinda funny isn't it? Considering LB3 is Final Heaven and all...
It looks like they are really buffing Drg and giving Mnk a little boost. Probably bring Drg really close to Mnk.I don't get how you understand a duration increase from that answer. Both Rein's translation and now the official translation say the buff effect. This means either the damage increase, the speed increase, or both as being enhanced. The duration is not, else they would say the buff duration.
Now, I also don't know why they felt that buffing MNK further was ok, but I'm not about to complain about my main monopolizing the DPS market.
Also I think it is intended for DRG and MNK top single target dps and by a decent amount. Mnk already is (sort of.. see smn) and drg is lagging behind. Melee bring jack for supporting the group, our LB isn't really that much better than ranged LB, and on top of these we are very high risk since melee are much more likely to die than ranged.
Ranged bring better support, better AoE, and lower risk damage.
They also made melee far more complicated to play. Ask any good Brd or Blm how they play and you almost always get a laugh and a "I push a couple buttons over and over". Smn is only slightly better. Now try quickly explaining Drg and Mnk combat priorities/rotations... can't do it.
So maybe melee is meant to blow everyone else out the water for single target?It looks like they are really buffing Drg and giving Mnk a little boost. Probably bring Drg really close to Mnk.
Also I think it is intended for DRG and MNK top single target dps and by a decent amount. Mnk already is (sort of.. see smn) and drg is lagging behind. Melee bring jack for supporting the group, our LB isn't really that much better than ranged LB, and on top of these we are very high risk since melee are much more likely to die than ranged.
Ranged bring better support, better AoE, and lower risk damage.
They also made melee far more complicated to play. Ask any good Brd or Blm how they play and you almost always get a laugh and a "I push a couple buttons over and over". Smn is only slightly better. Now try quickly explaining Drg and Mnk combat priorities/rotations... can't do it.
I guess that could be the case. SMN and BLM aoe is pretty amazing.
With these changes it'll be like this
MNK - Super high single target, relatively low aoe
DRG - Great single target, great aoe
SMN - Great single target great aoe (well multi-target)
BLM - Relatively low single target, Super high AoE
BRD - ?????
Anyway, ignoring the red headed step child we'll keep bringing to the family dinners (brds), I may be able to see some balance in this. Monks will be as good as at single target relatively to other classes as BLM is at AOE relatively. DRGs may be brought close to summoner (i.e. around where monk is now).
I can see some overall class balance there.
However, most endgame is boss fights so BLM might get the shaft 9 times out of 10. Can't really tell until it goes live. They also mentioned helping the usefulness of the BLM job skills which may change things anyway.
This is the only way I can reason the buff.
As you should be. I've reached my daily cap.
So without extending the post too long -
This is for post-2.1 melee buffs. It is just a theory on how class power may be after the buffs, but I think it may be the reasoning behind the buffs.
Last edited by Allyrion; 11-23-2013 at 06:34 PM.
^ Since when does BLM have low single target damage? I destroy or match most other DPS on single target fights as my BLM, even ones who have more ilvl90 pieces then I do.
Stop the Blm talk this is monk temple.
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