Good points, ArkhamNative.
Let us see what we know:
1. lore-wise, all 1.0 player characters were at the Battle of Cartenau
2. the magic that makes people unable to recall the Warriors of Light completely only affects these very same WoLs
3. Louisloix teleported way more than 8 people forward in time (at least as far as I understood it)
4. lore-wise, the player character is "the hero", not one amongst many
Example: when Y'shtola saw Leviathan/the sea serpent on her passage to Limsa, it was the player who was there with her, not anybody else. Same goes for the openings in Gridania and Ul'Dah respectively
So, as far as I see it, what SE should have done is this:
1. All imported characters from 1.0 get the intro where they are teleported in and walk to their starting city
2. All imported characters from 1.0 get the scene in the adventurers guild where Baderon/Mother Miounne/Momodi notice that they are already registered and remark how odd that is
3. All imported characters from 1.0 get eventually recognized by Yda/Papalymo/Thancred/Y'Shtola
4. All imported characters from 1.0 get recognized by Milfinia
5. only chars who finished the complete 7th Umbral era quest in 1.0 get recognized by anybody thereafter
For SE, this means they would only have had to slightly change the triggering flags, as everything else is already in place. Why they didn't, I have no idea.
It is not a perfect solution, as it leaves out people who did nearly the complete 7th Umbral Era questline and just did not do the one final quest that acts as trigger, but it is a solution that is the least amount of work for SE. And thus easiest to implement.
Question is:
Is SE actually caring enough, or are they (now that FF14ARR seems to be more of a hit than they expected) simply not bothering with some old ****** fans from the 1.0-era now that they are no longer financially important to them?
I would LOVE to get Yoshida-samas opinion on this in the next Letter from the Producer, but chances for that to happen are likely less than zero.
tl_dr
SE could have easily fixed it without any further work necessary by simply chopping the story in 2 halves and making them depend on 2 separate triggers, but they chose not to. Why? That remains their secret.

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