It has been confirmed though that regardless if you had a gobbue horn from 1.0 if you hadn't signed up for a Grand Company in 1.0 then you can't use it in ARR until you sign up for one as part of the storyline (and the same goes for other mounts as well), but that's unconnected to the 'Legacy storyline' bug. Same as if you didn't hire a retainer in 1.0, then you can't use them in ARR until you gain the ability by default when you join, just like a new character.the Scions of the Seventh Dawn
It's disappointing the 1.0 opening bug has happened to so many people, including me, but sadly, it's now at the stage that anything done to correct it would be too little too late, as most 1.0 players would be playing already and a great deal have already been affected by it, making any attempt to fix more a case of closing the stable door after the chocobo has bolted, apart from being able to view the cutscene in the Unending Journey as has been stated.
Which is a shame, as I was so looking forward to seeing the much promised Legacy storyline only to find I got the new character opening despite clearly having the Legacy mark on Enki's back (which no npc draws attention to at all!) along with starting the game with the Armoury System unlocked, a retainer and a ton of gear on me already, and still people treated Enki like a new adventurer (I felt like slapping Miounne with the stupid 'Adventurer's Guild' linkpearl she gave me in 1.0 when she asked Enki to sign up to the Guild, again!).
Considering this bug gives a 1.0 player affected by it an item they shouldn't actually receive (the starting ring), I'm surprised SE has not already fixed it yet, unless they haven't yet been able to confirm whatever is causing this bug to fix it.


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