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  1. #1
    Player
    RockyRacune's Avatar
    Join Date
    Jan 2013
    Posts
    3
    Character
    Rockie Raccoon
    World
    Cactuar
    Main Class
    Archer Lv 18
    I thought support didn't just mean has a few buffs, but that we should be able to secondary heal, raise if someone screws up (as apposed to the primary healer having to dump mp and stop healing for 8 secs to raise) then dissipate enmity, bind and/or sleep targets to support tank, buff allies to increase their effectiveness. Damage capacity should not be close to rivaling the DPS jobs. I find the combat variability much more interesting than the DPS it seems to have become.
    However, these are only my thoughts and unlikely to be shared by most, but this was the only job I was interested in. Just venting.

    @Viridiana
    Thank you. Also do you know what range that heal-buff Mantra effect has?
    (5)
    Last edited by RockyRacune; 08-23-2013 at 02:39 PM.

  2. #2
    Player
    Zeoapoc's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Zeo Kitu
    World
    Ultros
    Main Class
    Archer Lv 15
    Heyheyhey new bard checking in
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by RockyRacune View Post
    I thought support didn't just mean has a few buffs, but that we should be able to secondary heal, raise if someone screws up (as apposed to the primary healer having to dump mp and stop healing for 8 secs to raise) then dissipate enmity, bind and/or sleep targets to support tank, buff allies to increase their effectiveness. *snip*
    Our heals were never worth casting; only WHM (and maybe SCH) can Raise in battle; ARC is still the class that unlocks Quelling Strikes (though there's not much else in the way of enmity management); we still have Bind (never had Sleep); and we still buff our allies to increase their effectiveness. We also gained a buff to increase incoming heals, potentially party-wide, by 10% for 15 seconds; as well as some self-healing so we aren't distracting the healer from the tank as often. Oh, and they buffed our DPS in the process.
    (3)