Cutscene direction took a hit. So did the complexity of the story. 1.0 city-state storylines were surprisingly deep, as the lore forums will explain. I get the feeling the scenario team was told to dumb it down to SNES/PS1 FF levels.

Cutscene direction took a hit. So did the complexity of the story. 1.0 city-state storylines were surprisingly deep, as the lore forums will explain. I get the feeling the scenario team was told to dumb it down to SNES/PS1 FF levels.
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29
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