Quote Originally Posted by Welsper59 View Post
It had many problems, but just as is the case with FFXI, story is not one of them.
This thread....

The openings in 1.0 were nothing special. The only thing that set them apart was a fight thrown into it. A buggy, uncoordinated fight that tried to explain the basics of a broken combat system.

Who listened to the NPCs? Nobody.
Who attacked the monsters mercilessly until they were dead? Everybody.

Sorry, it was not that impressive. It was a broken tutorial with voice acting.

2.0s openings are boring (to us, because we've seen them 100+ times now), but they set up the story and give you what you need to know to start. Now the tutorials are broken up and spread out until level 20 or so, but they do what the opening of 1.0's scenes were supposed to do but on a much broader spectrum.