Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66
  1. #21
    Player
    Sajomir's Avatar
    Join Date
    Aug 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Nekomimi Mode
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Openings in 1.0 were far better. I still remember the rush I got the first time Thancred and I looked up at the roaring goobbue after clearing the crowd away.
    (3)

  2. #22
    Player
    Draucant's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Draucant Nosural
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soda View Post
    While the openings were good, you can see clearly they put their money in the wrong places.
    Yeah, for 2.0 I'm sure they wanted to put more resources in the Cinematic portion of the game but it would have increased the production cost and we probably wouldn't have the game until next year.
    (0)

  3. #23
    Player
    Orlox's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    32
    Character
    Orlox Nahart
    World
    Balmung
    Main Class
    Archer Lv 70
    I always felt the cutscenes so far in ARR looked really cheap in terms of animation compared to 1.0...glad I'm not alone.

    That said, it feels like a million years since I've seen the original Grid opening movie ;A;
    (4)

  4. #24
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Soda View Post
    While the openings were good, you can see clearly they put their money in the wrong places.
    Perhaps, but I'm concerned about some players not being able to become attached to characters and the story in ARR because they aren't necessarily on par with the 1.0 versions. I think that is why a lot of Legacy players stuck around. I'm not saying there aren't some of these aspects in ARR. Regarding Hydaelyn and such seem to be shrouded in mystery and interest in some of the ways 1.0 appealed to us. But I must say I feel uninspired by the opening for ARR as it stands now...and I'd prefer the voice-acting in the 1.0 cutscenes as well.
    (5)

  5. #25
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    Mini-Spoiler Warning:


    I'm just a bit concerned whether some of the smaller characters will ever return. Will their stories ever finish? That guy with the glasses in the Ul'dah cutscene, Niellefresne, is his "corpse" still lying in the Ul'dahn ossuary? Whatever became of F'lhaminn? Better yet, where is Chuchumu?!
    (3)

  6. #26
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dastard View Post
    1.0 was not impressive.

    That's why 1.0 is gone.

    I think this is a little unrealistic. It was impressive in some aspects, though people will refuse to admit for various reasons. Although ARR has taken many strides towards being a great game, many aspects of it began in 1.0. 1.0 will never be fully gone so long as the game is similar, but just reevaluated.
    (9)

  7. #27
    Player
    Disrupter's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Disrupter Regicide
    World
    Leviathan
    Main Class
    Marauder Lv 50
    (0)

  8. #28
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Yeah openings were good, can't lie about that.
    (6)

    Am I forgiven....

  9. #29
    Player
    Treble's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Treble Elysian
    World
    Leviathan
    Main Class
    Lancer Lv 60
    The 1.0 openings were simply epic, imo. They felt like a real final fantasy.

    The curren't 2.0 opening tho.. It feels like a generic MMO opening. Not very final fantasy.

    Also, yeah, the voice acting tanked a bit since 1.0. Like papalymo's voice? wtf is that! He's not an old ass man, he's a little taru dude that still looks extremely young. Give em a voice that fits his character. -_-

    And the mogs? I kinda feel like they shoulda left them on subtitles instead of given em that ear cringing FF13-2 voice acting. Woulda made more sense anyways for us to not be able to understand them and just read subs off them. Mogs just don't feel right voiced over. :<
    (11)

  10. #30
    Player
    Dastard's Avatar
    Join Date
    Apr 2013
    Posts
    51
    Character
    Blaze Driptorch
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Welsper59 View Post
    It had many problems, but just as is the case with FFXI, story is not one of them.
    This thread....

    The openings in 1.0 were nothing special. The only thing that set them apart was a fight thrown into it. A buggy, uncoordinated fight that tried to explain the basics of a broken combat system.

    Who listened to the NPCs? Nobody.
    Who attacked the monsters mercilessly until they were dead? Everybody.

    Sorry, it was not that impressive. It was a broken tutorial with voice acting.

    2.0s openings are boring (to us, because we've seen them 100+ times now), but they set up the story and give you what you need to know to start. Now the tutorials are broken up and spread out until level 20 or so, but they do what the opening of 1.0's scenes were supposed to do but on a much broader spectrum.
    (3)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast