I remember in one of the previous patches that Tortoiseshell Horas had the repair material required changed from Tortoiseshell to Horn Glue. I noticed many pugilist still have some difficulty in finding repairs for the other hora version weapons. It would be nice if the required repair materials could be changed to other glues to improve the ease for getting repairs.
Weathered Horas = Bone Chip > Animal Glue
Bone Horas = Bone Chip > Fish Glue
Tortoiseshell Horas = Horn Glue
Crabshell Horas = Green Megalocrab Shell > Wing Glue
Jade Horas = Jadeite > Scale Glue
As for conjurer two-handed staffs, many are very difficult to find repairs for as well and need very specific monster only items to repair. It would generally be nice if all repair materials could come from a synthesis craft instead. I would like to use radicals for my conjurer but needing a Sunrise Tellin or a Red Landtrap Leaf as a repair material really is a huge turn off for me to buy and use such. I am not sure what would be a good suggested repair material for these but I am aware that Flambeau Radical uses Void Glue as its repair material.
Crooks use the versions of blood that was used in the making of each respective crook. Again another group of weapons that use monster only items as the repair material, thus making them less valuable and less desirable to players. My conjurer currently uses one-handed wands and a shield even though the durability is horrifically less then a two-handed staff. I am even considering telling the developers to investigate the amount of durability given to one-handed conjurer weapons seeing that on average I require repairs three times as often, in the same amount of time as my thaumaturge ranking buddy who uses one handed scepters also.
Yes I am aware that conjurer was meant to use two-handed staffs but the benefits of them are severely lacking and the balance of one-handed wands compared to other one-handed weapons is very poor. If I could still see the actual durability numbers of the wands instead of a percentage still, I am sure I would be able to see better how a low durability wand and shield combo would fair against a higher durability staff with difficult repair material requirements seeing that the stats on equivalent rank weapons are very similar already.