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  1. #1
    Player
    Klishren's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Zedd Zorander
    World
    Faerie
    Main Class
    Thaumaturge Lv 31

    Menus open in combata and CPU overtasking?

    Both of these explanations are retarded. You can assign items to the hot keys for a reason. There is no reason to use multiple items out of an open inventory in combat. In the off chance that you need to pick up a new item and use it in the same battle, imp levequests etc., there is already a mechanic to use the story item from the quest descriptor on the right. I would much prefer a menu that blocked out my screen that I would only be able to access during periods of safety.

    Further, the idea that you cannot display text because of limitations on the CPU pull is beyond insane. That is like saying that all shadow rendering should be disabled because low end PCs cannot handle it. No. You simply give options. If people over task their systems because they use a setting that their computer is incapable of, I see no difference if it is a list menu or a high end graphics setting. Let players decide what works and where they are willing to sacrifice.
    (0)

  2. #2
    Player
    Klishren's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Zedd Zorander
    World
    Faerie
    Main Class
    Thaumaturge Lv 31
    I won't even do crafting and gathering half the time because I cannot stand the inventory. I avoid using it as much as possible because the whole system is a mess. At the very least, we need a list view, multiple sort options, and a single inventory page (if the system remains relatively unchanged). Ideally, there should be segregated tabs for predefined item types just like every offline RPG of all time. they have proven that they can do that for the armory chest. If they could do that with an increase to 100 items per page, and sort options for the other item types, then you wouldn't even need a list view.
    (1)