Please consider improving the inventory management interface after release. Adding additional views for inventory management (e.g. a List View) and other management options would greatly improve the user interface and player interactions with their inventory. I will try to keep a list of suggestions compiled in this thread.
Inventory sorting, and auto-stacking has been mentioned as having a lot of synergy with one another, so I reference the two together below. There are a lot of great suggestions, in the thread below.
Also, as much as is possible any suggestions here would ideally apply to the armory, retainers, and free company chests if not explicitly specified).
We've had a couple of responses from community reps! Please find Camate's responses here: #15, #32, #61.
Inventory Management Features - Request for Comments/Consideration
- A list view of a character's inventory, in addition to bag views. (see #2)
- Sort and auto-stack items in your inventory that are stackable (but may not currently be stacked). (see #3, #8)
- A unified (one-big-bag) view of a character's inventory. (NB: I believe this is also in development from previous posts in the beta forums) (see: no source)
- Bulk inventory item transfers to-and-from retainers (see: Map, Inventory, and Bulk Item Transfers)
- Add tabs to a retainer's inventory to allow for specific item types to be dumped en masse into the retainer. (see #4)
- Inventory search (see: #8)
- Make the retainer's inventory accessible during crafting (see: #17)
- Create dedicated collections for items by type (or purpose) that makes it very easy to find what you're looking for on your retainer, similar to how the armory handles it's dedicated slots for equipment (see: #24)
- Detachable bags to easily swap between retainer and character (see: #24)
- Show the quantity of items in tooltip in your inventory and retainers (see: #47)
- Infinite inventory (see: #49)
NB: While I don't necessarily endorse every suggestion, and as the list grows I think it will be more difficult to find any two players who agree on all things in the list, I feel it is important to list all of the ideas that are presented here.