Thank you for all the information you provided. It will definately help me to better myself as a PLD.
Thank you for all the information you provided. It will definately help me to better myself as a PLD.
As a 50 WAR and 46 PLD, I really really want to disagree with this. Even if I'm given 5 seconds to build enmity on a boss, it could still be easily pulled off of my by a WHM or a BRD. It has happened before...many times. It's been my experience that NO ONE watches their enmity meters and we can strike that from the list of possible ways to avoid loss of threat. I believe the difference in gear plays too big of a role in enmity management. My WAR's gear isn't horrible for particular fights that I run. I would say it's sufficient to manage certain bosses and dungeons and I attest that proper cooldown management is vital to survivability. The biggest challenge shouldn't be fighting off healer and dps aggro. Which it is. And healers build way too much threat on mobs that I'm not focusing on. If I'm holding 3-4 mobs I need to maintain aggro on all of them, right? So what do I do? Like you said, we cannot spam OP forever. And Flash seems about useless compared to using it as a PLD. So I switch targets and start doing a combo on each mob to try and get a good hold on the mob and pound that healer aggro down so by the time we've killed the primary target, those other adds won't have enough built threat when it dies and I can start over. The flaw in this is...the primary target is no longer being focused meaning dps is beating away on that thing and building threat. It takes about 2.5 seconds per attack for 3 attacks on 2-3 other mobs. Do the math and that's how much time I'm not on the primary target. Bounce around? Primary>add1>Primary>add2>Primary>add3>Primary. Nope. I would have lost add3 by the time I would have finished hitting add2 with Skull Sunder...maybe even before that. I have even thrown out OP in between rotations on the Primary target and STILL lost aggro to the other adds leaving me thinking WTF is the point??Finally, enmity is trivial on WAR and PLD both. Phase 3 enmity multipliers were insane (in Defiance or Shield Oath, you'd get 10x enmity on Butcher's Block -- you're CRUSHING the best DPS in enmity), and due to the 2x multiplier on Defiance, there's a fundamental inability for enmity to ever really matter on Jobs. You have a ton of innate headroom.
The 2.5sec GCD on top of ability animations makes it extremely difficult to build enmity and especially regain it once I have lost it. The reason why I say "ability animations" is because the abilities that especially generate threat and are NOT on the GCD still cannot be used immediately after using any other ability. I have to wait 1-2 seconds in order to use them. A friend of mine believes it's due to the animations of abilities used. Whatever. It sucks. Off the GCD should mean just that: Off the GCD. This even goes for Brutal Swing! My only interrupt! An ability that plays a critical role in boss mechanics and you can't even use it immediately after abilities even though it's not on the GCD?? What the hell is up with that?!
Anyway...I stopped caring whether or not adds get pulled off me. I was stressing about it way too much. Trying to do my job and it seems out of my control for me to do so. I just worry about bosses now. I was on Hydra yesterday and I had the boss for a good 20 seconds and a WHM pulled him right off me and basically wiped the group.
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Last edited by SixSixSix; 09-13-2013 at 04:00 AM.
If I'm holding 3-4 mobs I need to maintain aggro on all of them, right? So what do I do? Like you said, we cannot spam OP forever. And Flash seems about useless compared to using it as a PLD. So I switch targets and start doing a combo on each mob to try and get a good hold on the mob and pound that healer aggro down so by the time we've killed the primary target, those other adds won't have enough built threat when it dies and I can start over. The flaw in this is...the primary target is no longer being focused meaning dps is beating away on that thing and building threat. It takes about 2.5 seconds per attack for 3 attacks on 2-3 other mobs. [continued...]
Last edited by SixSixSix; 09-13-2013 at 03:57 AM.
The 2.5sec GCD on top of ability animations makes it extremely difficult to build enmity and especially regain it once I have lost it. The reason why I say "ability animations" is because the abilities that especially generate threat and are NOT on the GCD still cannot be used immediately after using any other ability. I have to wait 1-2 seconds in order to use them. A friend of mine believes it's due to the animations of abilities used. Whatever. It sucks. Off the GCD should mean just that: Off the GCD. This even goes for Brutal Swing! My only interrupt! An ability that plays a critical role in boss mechanics and you can't even use it immediately after abilities even though it's not on the GCD?? What the hell is up with that?!
can anyone put a number to how much percentage-wise WAR damage is compared to PLD?
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