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  1. #1
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    Mar 2011
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    Tanaka or Yoshi?

    Of the two directors, I think Tanaka had the better vision, but I think Yoshi is more personable and pragmatic. It's difficult to decide on who is better, because I think neither of them are the complete package.

    Yoshi has mentioned recently that it was evident, even as a member of another development team within SE, that Tanaka's team was under a lot of pressure to get the game ready by September. So although its true that the game failed upon release, with many people leaving and never coming back, you must ask yourself just how much of that was due to Tanaka's poor leadership and how much of it was simply due to time restrictions.

    It would have been so easy to make a clone of other games, but instead of doing that, the original SE development team tried to further the genre (active combat where positioning matters, ability to build your own job, intricate crafting and market system). And although people have stated that SE seemed out of touch with the MMO genre, some of the novel ideas they tried to implement seemed like a response to certain problems within other games.

    Unfortunately for SE, their ideas never came to full form. But is it really fair to judge their ability on their half-completed task? Is it then really fair to say that the team failed under Tanaka's leadership?

    If they were so pressed for time as they obviously were, could any team leader really bring out a better product than the one we received?

    You can't help but feel a little bitter toward the original development team. But in terms of thinking about the future, I actually would prefer to have Tanaka back on board, leading the team. Doubtless, Yoshi brings alot to the game in terms of creating a dialogue between the staff and the community, something SE sorely lacked before release, but do you agree with the direction Yoshi is taking the game itself? Speaking for myself, I would prefer to have Tanaka at the helm.
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    Last edited by gifthorse; 05-02-2011 at 08:38 PM.