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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Being Elite (Best Gear)

    So in 2.0 we get special rare nodes that pop up at fixed times.

    To access them you need to have Truth of the Forests or Truth of the Mountains activated. I'm not sure if fisher has one.

    In order to get the +1 version of the items at these "undisturbed nodes", you need 320 perception to get a 1% chance. You can use abilities to nearly give yourself a 100% chance though.

    So it seems that the new Bot/Min/Fsh AF, slotted with perception + gathering materia (depending on the piece) is the way to go. With a focus on getting your perception to 320.

    Do you think there will be a benefit for getting +1 AF and slotting it with multiple tier 4 perception materia? Especially since it will only increase your chances of getting HQ rare items by 1 or 2% (when you get 3 per node anyway using abilities).

    What do you think is the best gear setup? And how "worth it" do you think investing in perception or gathering over the needed limits is?
    (0)
    Mew!

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Stat caps for items throw a monkey wrench into that plan. Especially since HQ items are typically at their cap for the stats on them already. That said, putting enough perception materia in your gear to hit the cap on all of them would, of course, result in the best perception you can have.

    As this is based on item level, I wonder if it might be a good idea to, rather than use gathering accessories, use the level 70 tank/dps/caster accessories instead, as they may likely have a higher stat cap.
    (4)

  3. #3
    Player
    TeezyBone's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    4
    Character
    Pharun Tandiem
    World
    Behemoth
    Main Class
    Conjurer Lv 21
    What comes out of special rare nodes? Is it like a special kind of wood or a special ingredient that only comes from that single place which can then be sold or crafted to make items that require the one specific thing (only availalbe from the one place)?
    I am relieved that there is no direct competition on spawns b/c camping a HQ tree is not my idea of a good time.
    (2)
    For the memory of a lifetime. Recall Recall Recall

  4. #4
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Azurymber View Post
    Do you think there will be a benefit for getting +1 AF and slotting it with multiple tier 4 perception materia? Especially since it will only increase your chances of getting HQ rare items by 1 or 2% (when you get 3 per node anyway using abilities).

    What do you think is the best gear setup? And how "worth it" do you think investing in perception or gathering over the needed limits is?
    As pointed out by Xianghua, at 350 perception your base HQ% will remain at 1% therefore, unless at yet higher perception the rate goes up, there appears to be little reason to bring perception above 320 for now.

    Quote Originally Posted by Urthdigger View Post
    Stat caps for items throw a monkey wrench into that plan. Especially since HQ items are typically at their cap for the stats on them already. That said, putting enough perception materia in your gear to hit the cap on all of them would, of course, result in the best perception you can have.
    This is inaccurate. Although this does appear to be the case for the battle gear such as Gryphonskin, Vanya and Darksteel sets - it is quite the opposite in regards the gathering sets. Please, let me explain my findings and I hope to clarify this point while answering Azurymbers question.

    Azurymber, let me start off by saying there will be a benefit for getting +1 AF and slotting it with Tier 4 materia.

    The best case I can make is to take the Hamlet Cutters/Miners Hats for example: NQ versions have 56 perception. The stat cap on the NQ version is (look here Urthdigger) +19 perception. That means The AF hats perception stat caps at 75. This can be achieved several ways. Either you plug in 3 x Tier III perception (+5) materia + 1 x Tier II perception (+4) materia for a Quad Melded hat. Or you plug in 4 x Tier II perception (+4) materia + 1 x Tier I perception (+3) materia for a Quint Meld hat. If you put in 3 x Tier IV perception (+6) materia you are one perception shy of the +19 cap and using a fourth materia of lower grade would result in a loss of perception due to stat cap.

    So here is where the importance of HQ gear comes into play. I don't know the exact number of perception on HQ hat but let's assume it's +3 at the least (59 perception). That means you only need +16 perception from materia rather than +19. You can easily achieve +16 perception by tripple melding 1 x Tier IV perception (+6) materia + 2 x Tier III perception (+5) materia (or you could 2 x T4 + 1 x T2 but that cost more T4..) The point being that with the HQ hat you can achieve the perception stat cap with 3 melds (rather than 4) which leaves an additional two open slots (rather than 1) in which you can try plugging in a +gathering and +GP materia.

    Just to make the point clear, Urthdigger, The gathering slops which have +28 gathering and +3 perception will only accept +1 perception for a total stat cap pof +4 perception (iirc), which just goes to show that if you HQ the legs, although the perception is likely to be at it's cap (+4) I am certain the pants are willing to accept two or three +gathering perception.

    TLDR: HQ AF + appropriate materia can be used to get the maximum benefits out of each piece of gear, but this does not mean that this will be a requirement nor a necessity in any way to obtain the resources you desire. It might just be purely for epeen purposes.

    Quote Originally Posted by TeezyBone View Post
    What comes out of special rare nodes? Is it like a special kind of wood or a special ingredient that only comes from that single place which can then be sold or crafted to make items that require the one specific thing (only availalbe from the one place)?
    I am relieved that there is no direct competition on spawns b/c camping a HQ tree is not my idea of a good time.
    These rare Unspoiled Resources provide the materials for the current end game crafted recipes such as Gryphonskin, Darksteel, and Vanya gear sets as well as the DoH and DoL lvl 50 "AF" gear sets. These include but are not limited to crawler cocoons, darksteel ore, gold ore, gold sand, spruce logs, astral rocks, thavnairian thistletoe, prickly pineapple, honey lemons, elemental clusters, grade 4 carbonized matter and a few others...
    (18)
    Last edited by Matsume; 08-23-2013 at 06:55 AM.

  5. #5
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Perception to 320. and GP to 550 is the base you want to be able to get at least 1 HQ 100% of the time with sharp vision 3 and deep Vigor. After that you want to get gathering high enough to where you can hit 100% by using sharp vision 2. Which is around 320 I believe. With this you can use Unearth to reach 11% HQ chance. which will most likely yield better results than just stacking perception. Even at 350 perception its still only 1% HQ rate.
    (7)

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Ah, most of my experience with stat caps thus far had been with information done with battle classes. Still, my main point was that stat caps mean you can't necessarily pour a whole bunch of high tier perception materia into an item, and also that you need to try and boost your important stats on ALL your gear. Which means remembering that accessories have materia slots too now.
    (3)

  7. #7
    Player
    Jihiro_Kinara's Avatar
    Join Date
    Apr 2012
    Posts
    8
    Character
    Jihiro Kinara
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I think it's likely they'll make adjustments to the Mining of unspoiled outcrops / nodes. I noticed at Dragonhead, Quarrying Outcrops appeared at 9.05pm Eorzea time, whereas the normal unspoiled mining nodes (For Darksteel Ore) appeared at 1.05am. The node appears in the same spot for every player in the area, if 50 people decide to mine at that time it's going to be pretty silly sending them all to the same node lol. I hope they find a way to make Gathering more exciting, it's been pretty fun in the past!
    (1)

  8. #8
    Player
    bG188y's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    3
    Character
    Fates Divine
    World
    Cactuar
    Main Class
    Gladiator Lv 20
    Matsume - did you find the stat cap on gear by application (trial and error) or is there a site that displays such information?
    (4)

  9. #9
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by bG188y View Post
    Matsume - did you find the stat cap on gear by application (trial and error) or is there a site that displays such information?
    Personal trial and error. I only remember the hat and legs at the moment.
    (4)

  10. #10
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    So you are saying that tier IV materia can be melded onto ilvl 55 items?
    (2)

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