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Thread: DRG Fun Times

  1. #81
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zenmaku View Post
    What I'm noticing most Dragoons are failing at is that Jump is an off-attack (it had it's own attack timer). Therefore, just like Leg Sweep, you can use it in between combo attacks. This increases your DPS incredibly. For style points, I recommend spamming it as your Full Thrust animation is going off because then it looks like your character takes off from an upward attack into a Jump.
    This is how i am using it currently, however the difference between jump and leg sweep is that the animation of leg sweep is short enough to fit perfectly between two GCDs, jump however has a longer animation lock, technically cutting a bit of your dps, so i wasnt sure if thats the right way or if there is a more efficient use.
    (0)

  2. #82
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Yeah, the animation slows down your main attacks just slightly, but considering its a 200 strength attack that 0.2 second loss is made up for in the damage. This is especially true later when we get our level 45 skill that increases the damage by 50% for one Jump
    (0)

  3. #83
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's best to use your instant skills inbetween your Thrust Rotation so you have 0 downtime.

    Phloebotomize > Blood for Blood > Heavy Thrust> True Thrust > Internal Release > Vorpal Thrust > Life Surge > True Thrust > Spineshatter Drive > Power Surge > Jump > Leg Sweep is "the" optimal rotation I've found.
    (1)

  4. #84
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    I've experimented with the above a bit and I've found that using Life Surge too quickly after Internal Release is bad because IR already gives us a really good crit chance. So what I do instead to maximize damage is this:

    Internal Release (approaching the combat) > Heavy Thrust > Impulse Drive > Disembowel (The 10% resistance drop is a HUGE deal in DPS I've noticed... I don't know how resistance is calculated but #'s wise it always equates to easily 20-30% damage increase on crits > True Thrust > Leg Sweep > Vorpal Thrust > Life Surge (by this time Internal Release is just ending) > Full Thrust > Power Surge (I dont have this yet but this is where I would put it) > Jump
    (0)

  5. #85
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Then repeat that without the buffs because they will be on CD but instead replacing Spineshatter.

    Keep in mind also while Jump and Leg sweep are instant skills, doing them back to back will slow down your combo rotation, its always best to do the skills in between combo moves rather than having them back to back.

    Phlebotomize I really haven't found a use for, I've tested it a lot and just let the DoT DPS do damage to a mob to watch how much damage is calculated per tick, and found that having even an extra True thrust in there instead is more damage than the Phlebotomize would do. The only time I've found use for it is if I have to keep DPS ticking on the Boss while chasing around adds, I'll throw it on and go Add chasing
    (0)

  6. #86
    Player
    Rewyen's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    25
    Character
    Rew'yen Maevaries
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    -snip-
    That's about it.
    Thanks! I'll give that a shot. I was doing pretty well for a while- had him down to a little under a quarter HP and moved to take down his pals. I really don't know what killed me because I just popped a hi-pot, started a combo and then dropped dead fairly confused, lol. Good times! Nice to have a challenge, though.
    (1)
    -This Space Intentionally Left Blank-

  7. #87
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    What DoH is the best for Lancer because I'm a bit confused. I know their set is Armorer but it looks like LW maybe able to craft the highest DPS items in the game.
    (0)

  8. #88
    Player
    Rewyen's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    25
    Character
    Rew'yen Maevaries
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Followed your advice and dropped him. To add some icing, I also unlocked Dragoon. Been a good day
    (1)
    -This Space Intentionally Left Blank-

  9. #89
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rewyen View Post
    Followed your advice and dropped him. To add some icing, I also unlocked Dragoon. Been a good day
    Awesome! Congrats.
    (1)

  10. #90
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Zenmaku View Post
    ...Phlebotomize...
    It's all about maximizing your damage per GCD, TP expense, and situation. In order for you to get more than Phlebotomize's damage output, you'd have to insert two more True Thrusts rather than one (as you're already going to use one for your basic damage combo anyway). A full Phlebotomize is 290 potency (18/3=6*20=120+170) whereas two True Thrusts are 300 (150*2). The TP cost is 90, compared to 140 (70*2). It consumes half the GCD, thus enabling a cleaner rotation. It continues dealing damage even if you have to be out of range to avoid an attack or hit another enemy. Each tick (3 secs) has its individual critical chance making it deal potentially more than two True Thrusts.

    DoTs are incredibly powerful when used to their fullest.
    (0)

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