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Thread: DRG Fun Times

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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Narctiss View Post
    Nice combo run.

    However, can I ask why do you do Jump before Spineshatter?
    Wouldn't it make more sense to use Jump in place of Spineshatter, after Power/Life surge.
    Jump = 200potency
    Spineshatter = 170potency.

    Wouldn't you get more bang for your buck out of the Jump in the long run (assuming you fit the timings correctly to try and get it off on the end of B4Bs duration)
    Spineshatter stun. Its so you can go back to the beginning of the rotation again easily whilst the mob is... stunned. Also makes sure that you're not getting knockbacked before you use your Dragonfire Dive (as mob is stunned).

    But yeah, if you want optimal DPS, then Jump would be best after Power/Life Surge, like in your example :P
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  2. #2
    Player
    Narctiss's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Narctiss Telraki
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    Spineshatter stun. Its so you can go back to the beginning of the rotation again easily whilst the mob is... stunned. Also makes sure that you're not getting knockbacked before you use your Dragonfire Dive (as mob is stunned).

    But yeah, if you want optimal DPS, then Jump would be best after Power/Life Surge, like in your example :P
    Cool, I figured as much. :P
    I go for max dps. I'm thinking this with the assumption that the Tank has all the hate and while a stun is nice, it's okay to not prioritize it and instead work on putting out high numbers.

    In solo play, I can see your angle, however! Thanks for clearing that up.
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