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Thread: DRG Fun Times

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  1. #11
    Player
    Narctiss's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Narctiss Telraki
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Each Job has these skills:

    All skills from it's own CLASS e.g. DRG takes ALL skills from LNC
    5 JOB specific skills, learned through Job Quests e.g. Jump, Spineshatter Dive
    5 SLOTS to be used for taking available skills from it's secondary CLASS and support CLASS, e.g. Skills that allow the class LNC to use it on MRD, can be used on DRG as MRD is a sub-class of the DRG job. However, we cannot use ALL abilities from MRD and PUG, just 5 of our own selection.

    I hope that helps clear it up a little?

    Quote Originally Posted by HellKrasher View Post
    How you guys think the full rotation will be in long encounters? taking in mind Marauder and Puguilist skills
    I could theorycraft this all day, but until I get in game and start doing some real testing, I don't want to make so many guesses.
    I played DRG heavily in 1.0, so my mind is still set in that 'Put all your buffs onto a particular ability' mode, and where everything had it's own individual cooldown and I learned how to line the timing of everything up.
    My original post here was just pointing out how to maximize the damage of a single Jump, because it's a lot of fun to do that. I wouldn't take it as something that must be used as a rotation or to challenge with 'better rotations'. It's just fun high-damage.

    I like the ideas for some rotations thrown around here though. I'll try some in game, but again I won't be settled on something until I've had a chance to actually try it in L50 content.
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    Last edited by Narctiss; 08-23-2013 at 05:29 PM.

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