I want to start this off by saying I love this game. I started with the CE launch and soon became disappointed with the game. This was mainly due to lag issues. Through frustration, I ended up quitting in October. I just recently came back about a week ago, after finding out the game's been free to play ever since I left. I have to say, seeing all the work that's been put into the game since then really gives me high hopes. However, there's a few things that have been giving me nothing but headaches. I have to admit this is mostly in regards to how I think the PS3's compatibility is holding the game back in its current state. I feel as though the PS3-friendly controls are ultimately punishing PC players.
The first issue I have is with the UI. I've been playing MMORPG's since Everquest and I feel like I've played enough MMORPG's to understand the basics of what a UI should have. Both FFXI and FFXIV have had the only UI I could actually complain about. To be fair, FFXI came out when MMORPG's were relatively fresh; between the times of Everquest and World of Warcraft. So, I can definitely understand the UI and controls for FFXI being justifiably bare. My main problem is simply navigating through it. I'm extremely relieved the lag that was here at launch is virtually gone. But, it seems very awkward having to go in and open every window by default. I've tried editing the hotkeys. Every time I open my Journal, which I have hotkeyed to ‘J’, it moves my camera down for no apparent reason. I assume this is because that's what ‘J’ was previously bound to.
I find it irritating that I have such little button choices for spells and abilities. I'd love to be able to assign more buttons than just 1-0 for spells. I'd like to be able to assign spells to Alt+1-0 and Ctrl+1-0 and assign macros to the normal 1-0. While on the subject of spells and abilities, I'd like to talk about the targeting system. I think the tab-targeting in this game is absolutely terrible. This is the first MMO I've played where 'tabbing' cycles through players as well as monsters. This makes it almost impossible to find your target and makes F8 a near necessity. A newer player wouldn't know that the F8 command existed, unless they were told. Additionally, I hate having to confirm that my current target is the one I want to cast on by hit enter. It honestly feels clunky and unneeded.
The lag. I've been told the reason there's the terrible FFXI-esque lag in the game is because of the engine it's running on. Specifically how it's been designed to be capable of running on both the PC and PS3. While I understand this technically, I feel its state is bad enough that it's keeping some newer players from playing the game. For example, I can't tell how many times I've moved behind the Dodo or Puk on my screen but still get hit by their frontal cone attacks. I tested the lag while watching a friend's screen and it takes about 2-3 seconds to see my character actually start to move.
The Fatigue system. I have mixed feelings on this one. I completely understand why it was put in the game. However, I don't really think it's needed anymore with the SP boost given (I believe on November 25th). At the same time, I could see it being useful whenever a new level cap is presented, as a means of preventing players of hitting the new end-game too soon. I've found it rather frustrating to be able to hit it on every Disciple of War and Magic classes in the same week. I'm not a big fan of crafting and I doubt I'm alone in this. So, what I'm trying to get at is that I run out of things to do. I guess I should just push through the fatigue? At least we have the reduced SP gain.
The monster engagement system. Definitely not the top on my list, but frustrating none-the-less. I really dislike only being able to engage one group of enemies at a time. I can't tell you how many times my Behest group has lost countless SP because people were either AoE'ing additional quest mobs or simply targeting the non-red named ones. It's become very aggravating. I don't have much more to say on this topic.
I hope I'm not coming across as being too negative. As I said before, I love this game and really want to see it do well. The handful of friends I actually convinced to play the game with me at launch ended up quitting, mostly because of the issues I've addressed in this post. I think the game has too many problems. Especially when looking at today's MMO standards. It feels like the game is falling flat. These are just some suggestions I had that could, in my eyes, vastly improve the game for newer players looking to get into it.