Quote Originally Posted by Kinori View Post
The first issue I have is with the UI. I've been playing MMORPG's since Everquest and I feel like I've played enough MMORPG's to understand the basics of what a UI should have. Both FFXI and FFXIV have had the only UI I could actually complain about. To be fair, FFXI came out when MMORPG's were relatively fresh; between the times of Everquest and World of Warcraft. So, I can definitely understand the UI and controls for FFXI being justifiably bare. My main problem is simply navigating through it. I'm extremely relieved the lag that was here at launch is virtually gone. But, it seems very awkward having to go in and open every window by default. I've tried editing the hotkeys. Every time I open my Journal, which I have hotkeyed to ‘J’, it moves my camera down for no apparent reason. I assume this is because that's what ‘J’ was previously bound to.

You can bind keys. So if you want to bind the Journal to a key, you can.


I find it irritating that I have such little button choices for spells and abilities. I'd love to be able to assign more buttons than just 1-0 for spells. I'd like to be able to assign spells to Alt+1-0 and Ctrl+1-0 and assign macros to the normal 1-0. While on the subject of spells and abilities, I'd like to talk about the targeting system. I think the tab-targeting in this game is absolutely terrible. This is the first MMO I've played where 'tabbing' cycles through players as well as monsters. This makes it almost impossible to find your target and makes F8 a near necessity. A newer player wouldn't know that the F8 command existed, unless they were told. Additionally, I hate having to confirm that my current target is the one I want to cast on by hit enter. It honestly feels clunky and unneeded.

You can use Ctrl + 1-0 and Alt +1-0. Use macros. Under "Configurations", select macros.

You can switch to target mode B. Pressing UP/DOWN will change the "group" you want to target. So if you only want to target enemies, switch to enemy group. Also, in Target mode A, you can press UP/DOWN to select party members from the list to the right and target them. Also, while using spells, the targeting reticle only targets enemies or allies, depending on if it's a nuke or healing/buffing.


The lag. I've been told the reason there's the terrible FFXI-esque lag in the game is because of the engine it's running on. Specifically how it's been designed to be capable of running on both the PC and PS3. While I understand this technically, I feel its state is bad enough that it's keeping some newer players from playing the game. For example, I can't tell how many times I've moved behind the Dodo or Puk on my screen but still get hit by their frontal cone attacks. I tested the lag while watching a friend's screen and it takes about 2-3 seconds to see my character actually start to move.

This is the fault of either your (and your friend's) ISP or your computer. I do not have this lag you're talking about. Also, if you wait too long to move behind a monster after it's started a TP attack, you'll still get hit.


The Fatigue system. I have mixed feelings on this one. I completely understand why it was put in the game. However, I don't really think it's needed anymore with the SP boost given (I believe on November 25th). At the same time, I could see it being useful whenever a new level cap is presented, as a means of preventing players of hitting the new end-game too soon. I've found it rather frustrating to be able to hit it on every Disciple of War and Magic classes in the same week. I'm not a big fan of crafting and I doubt I'm alone in this. So, what I'm trying to get at is that I run out of things to do. I guess I should just push through the fatigue? At least we have the reduced SP gain.

You hit Orange or Red Fatigue with every DoW/DoM class in one week? Sorry, you're over-exaggerating here (unless you play many, many hours a day). And besides, if you hit Orange or Red Fatigue with Glad, then switched to Lancer and hit it with that, then you'd be out of it if you had switched back to Glad.

I can see why a Hardcore player might be upset with this mechanic, but it's not as bad as you're claiming. It was designed so that Casuals didn't fall as far behind as they did in FFXI, and I have to say I can see a good point there. Additionally, the system was designed to encourage the leveling of other jobs, since the point of the Armory system is learn a variety of skills.