Thats not what yOshi said about companies. In the second to last letter he said they were almoat rdy and will be released as soons as the battle changes were completed. Re read the last few letters

Thats not what yOshi said about companies. In the second to last letter he said they were almoat rdy and will be released as soons as the battle changes were completed. Re read the last few letters



correction... 10 days, almost 11 and still nothing >.>



They give us 2 patches a month instead of one patch every 4 months and now nobody can sit still. Don't you think they would tell us what is in it if they knew? I think it's all a work in progress and even they are not 100% sure what will come out before their Easter event deadline. Asking a thousand questions isn't going to get you any more information. If you press Yoshi-P you're just going to be disappointed. I say just sit tight and see what happens. Or go play something else for a while!!
It's not the amount of patches a month but the contents of the patches.
We could get 10 of these patches a month and it wouldn't be enough.
Please make sure you understand the issue fully before trying to omg /thread...



What do you think I didn't get? The frustration with not knowing what the hell is going on? lol. No I get it. My point is if everyone had a clear picture of the circumstances the dev team is in they wouldn't be worried about it.




i agree, but i believe alot of that frustration is coming from not alot of communication of what his staff is working on. with the types of patches that have came out recently people are worried, justifiably so, that they are doing more stuff people do not care about. how many people complained we needed aggro icons or ! over a npc? we understand they have groups working on multiple projects, but updates would be nice.
i would like to know hey we are working on companies and have this or that done and are in this stage with an expected release of blah blah. even if the next update came out and said they fell behind schedule we would at least be informed. a weekly progress update would be nice even if it was just an every friday evening at the end of his shift. i'm sorry but the letters yohsi has been putting out uses alot of we have discussed this or eventually that, but gives us no clue of the stuff actualy being worked on.
i guess the main thing is there was better communication people would have a picture of what's going on and it would alleviate alot of the worries.
http://crystalknights.guildwork.com/



He did say he wanted to rebuild trust and not make any more broken promises. In a way, he has done that because you all trust him to say what he's working on. Maybe it's a cultural thing because he clearly doesn't seem to be satisfied with the level of trust out there.

hope they announce any info tomorrow.
Dance like you mean it !


You could eat half now half later maybe? I dunno, think I might stock up on psp+ps3 games and see you all in a few months ._.;
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books


So they released the 1.17 patch notes;
Betelgeuzah enjoy your virtual hat =/Patch 1.17 Outline (04/12/2011)
As promised in the seventh Letter from the Producer, we are happy to announce that patch 1.17 is on schedule for release in a matter of days.
◆ Patch 1.17 Release Date
Thursday, April 14, 2011 (following server maintenance)
◆ Patch 1.17 Maintenance Time
21:00 p.m. to 23:00 p.m. (GMT)
The following is a brief outline of the planned changes:
◆ Patch Outline
[dev1002] [dev1003] The implementation of new sidequests
[dev1011] The balancing of guildleve rewards
[dev1020] Adjustments and additions to the party system
Maximum party size has been reduced to 8 members.
Parties with 4 to 7 members are now called "light parties."
Parties with 8 members are called "full parties."
Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
[dev1021] Adjustments to battle content in conjunction with the new party system
Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
Adjustments to the behest schedule.
[dev1029] Adjustments to environment collision detection
[dev1030] Adjustments to enemy distribution
[dev1031] The addition of new notorious monsters
[dev1038] The implementation of new equipment and items
[dev1039] The reduction of randomness affecting the approach phase in gathering
[dev1040] Adjustments and additions to active icons
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
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