Quote Originally Posted by Brendan_McCally View Post
Any chance you'll be taking a stab at the formula for Effective Hit Points? I know it'd be complicated and dependent on what you're tanking, but perhaps we could get something close?

Common EHP Variables
Hit Points
Defense
Magic Defense
Block Chance
Block Mitigation
Parry
Parry Mitigation
STR (Strength) (+n Block Mitigation; +n Parry Mitigation)
DEX (Dexterity) (+n Block Chance; +n Parry Chance)
VIT (Vitality) (+15 HP per point at level 50)

....
That is prolly beyond my "skillset"^^ I was gonna elaborate on specific stats come release and once I tested everything thoroughly to give some facts on how raising specific stats is gonna affect your overall performance number-wise. Say how much %+ in Block and Parry Chance is raising DEX gonna give and stuff like that. But that requires a way higher sample size compared to what testing I have done so far. And given they might have changed something between phase 3/4 and release, I didn't wanna "waste" my time on something that could change so easily^^

So long story short...expect to see formulas on specific stats and how they affect your performance, but probably nothing close to effective hit points overall